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@PsubondBro stop making this about me. How silly. I’m echoing the sentiment of the hundreds of thousands of Battlefield fans world wide. Don’t slay the messenger.
And again, it’s not my list. There are dozens of similar lists out there from various gaming publications, game reviewers, streamers and players from around the world all covering the same missing features.
A class is essentially just limiting certain primary guns to certain gadgets or certain gadget/ability combos.
For primary/gadget pairings I do not see what problem needs to be solved. For this classes are a solution to a problem that does not exist.
With primaries/gadgets I'm not seeing any sort of OP synergy that needs to be avoided. I'm sure we've seen nearly every combo possible in BF over the years - even the extreme case of no primary and gadget only for the BF1942 Anti-armor class.
BFV Semi-auto rifle = Anti-armor class
BF1 Semi-auto rifle = Medic class
BF4 Semi-auto rifle = All classes
BF3 Semi-auto rifle = Recon
For gadget/gadget or gadget/ability combos I agree there are problematic pairings, but do not see classes as the solution. I'd rather those pairing be dealt with case by case, such as Lis with the M5.
Other than C5+wing suit what other problematic pairings are in BF2042? Wouldn't it just be easier to limit Sundance to (2 ) C5 to solve that problem than bring back classes?
What problem does my LMG+Rao+Spawn Beacon create?
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