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3 years ago
@Toonen1988 They have the same shape and that's where the similarity between both maps end.
They are completely different maps.
They are completely different maps.
3 years ago
I think it has huge dowsides.
C1 is bad, we get shot from everywhere, there is no cover.
There are too many lanes and hiding spots around the first flags on both sides. As recons now have beacons, they hide some too easily behind the last flags and back cap. The first flags should be narrow.
The 64 version of the map is empty. The 128 is fun, but a bit too full.
Maps designed either 64 or 128 do not work. Some tailoring IS required. In this map, as well as stranded and spearhead, perhaps it is just the case of removing the first flags on each side of the 64 players version to condensate players a bit more. But for this map, I don't, the 128 player version feels too full, so DICE got it wrong for all of them.
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