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I'm not phased by it. It's like 10 seconds.
Your issue with "getting up between matches and coming back to being killed" isn't a cutscene issue, but more so an autodeploy at match start one.
There is already a thread about that with people voicing their disdaine. I'm not a fan of the auto deploy at round start either.
Especially if you joined while the round is starting, it autodeploys you before you can choose your specialist/loadout.
If they make the cutscene skippable, then they still have to add a delay for the duration of the cutscene to stop players autodeploying early.
It also doesnt resolve the issue that more annoys players, which is being autodeployed.
- ElliotLH3 years agoHero+
I don't have a problem with the intro scenes, but I don't enjoy the forced spawn.
- ragnarok0133 years agoHero+
@ElliotLH wrote:
I don't have a problem with the intro scenes, but I don't enjoy the forced spawn.
I have a big problem with both of them. DICE needs to keep it like Battlefield was and stop copying Warzone's nonsense. We don't need an insertion screen and we definitely don't need to be forced spawned when I'm trying to square away my loadout, getting a beer or any other activity in between rounds.
- ElliotLH3 years agoHero+
@ragnarok013 wrote:
@ElliotLH wrote:
I don't have a problem with the intro scenes, but I don't enjoy the forced spawn.
I have a big problem with both of them. DICE needs to keep it like Battlefield was and stop copying Warzone's nonsense. We don't need an insertion screen and we definitely don't need to be forced spawned when I'm trying to square away my loadout, getting a beer or any other activity in between rounds.
I guess I just see the intros like the ones in Operations. The forced spawn was a mistake though, precisely for the reasons you mentioned.
- GrizzGolf3 years agoSeasoned Ace
I hate it
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