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First, all they did to the pp29 is add vertical recoil which can be easy compensated for by pulling down. The damage is still one is the highest for auto weapons.
Second, the ARs are much better now. A few bursts will land with high percentage within 50m, and they are reliable in close quarters.
I think you may have gotten too used to the ease of use of the release version of the PP-29, and you need to practice controlling your rate of fire at longer ranges.
If you want reliability at long range, use a bipod or DMR.
- 4 years ago
The first shot vertical recoil on the PP-29 is beyond anything reasonable. I agree the PP-29 was pretty easy to use but the ARs still suffer from the same issue as pre patch. Sometimes they do feel great while other times they don’t which suggests there is still ways to bug them out.
- SkooLBoY_SkePtiK4 years agoRising Adventurer
Might be hit registration. I know I’ve seen some hits pass straight through without doing damage. There’s a big update this week which could address this, and further rebalance weapons.
- 4 years ago
Hit reg is definitely one of the major issues
- 4 years ago@SkooLBoY_SkePtiK Up to 50m there is no issues thats close range still imo. But any weapon is good and accurate up to 50m. It’s beyond where ARs should have an edge but still feel the same issues as pre patch.
- 4 years ago@doubleome Lol, I agree. The problem I see is the SMG will beat the AR at close range and both fight the same mid range. It's still trash at mid range which makes them useless. I'd just stick with an SMG for close to mid range since they have a usefulness to them. The Marksmen rifle like the SVK is king at mid range so anyone with an AR will lose 99% of the time. And they can't compete at all in the sniper division, long range.
AR still needs a buff to be useful at mid range to give people a strategic reason to use them.
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