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@X-Sunslayer-X i never argued that selfish players will throw a wrench in anyones gameplay
From Yesterday
X-Sunslayer-X
@Padding_Ur_Stats it can me the difference between winnign a gunfight and loosing because your teamate Angel refused to give armor to you...
i am glad it is removed as it is plain and simple unneded in a non BR game
It was the basis of your response. You have been moving the goalposts ever since I pointed your reason out to you.
while with angel you had to assume everyone has it, there was no way around it.
but please keep pointing out this stuff instead of offering a differetn solution
- 4 years ago
@X-Sunslayer-X armor breaks the readibilty that is a fact.
No, that is an opinion. Your Opinions are not facts.
also this was an example as to why it shouldn't be attached to a specialist.
A bad example because you seemed to base your response in it.
if you want to still have armor sure go ahead you have to trade that for your gagdet slot.
If you want movement ability, use a gadget, AI assist, use a gadget.......
while with angel you had to assume everyone has it, there was no way around it.
Why do you assume everyone has it? Not sure where your getting this
but please keep pointing out this stuff instead of offering a differetn solutionThere is nothing to solve. You're creation of a problem is based on an issue that is a .1 second issue and labeling it OP! There isn't an issue. If you want armor, play Angel. Problem Solved. Oh wait, but you want your favorite specialists ability AND Angels...... And you call Angel OP.....
- X-Sunslayer-X4 years agoSeasoned Ace
okay so lets play the G57 out then.
- as you pointed out it needs two burst to kill a full HP target with armor that takes an extra burst so lets ignore armor for a second and put the TTK into perspective
- G57 has a TTK of 534ms going up to a 668ms
- the K30 has a TTK of 218ms going up to 382ms
- now we can see weapons liek the K30 do not care if you have armor or not in this situation, for better comparision lets look at the VCAR vs the G57, both having a ROF of 499
- so the VCAR has a TTK ranging from 267ms up to 668
- here you can see one extra BTK will make a much bigger impact on the gunfight, making it much more likely that the player with the extra 20HP will win
now you can claim the burst make up for it but i say it does not because while the burst has a ROF of 999 inbetween burst is a long delay effectively butting your ROF down to 184 so since the burst fires 3 bullets having to wait that delay will mean the difference between winning and loosing.
you claim everyone just whines about specialists but this was primary argument of you was 1 extra BTK means nothing but it is not always one extra BTK and sicne 2042 has a much longer engagement distance then other games before it biols down to two extra BTKs just as often and that is nothing to ignore if we talk additional 100-200ms.
regarding Boris turret-nerf vs angel having unlimited access to a flat out 20HP without needing an animation like Falks stim pistol yes Angel ability is flat out better that is why we had uch an oversaturation of Angel vs Falk and i argue most players picking Falk are doing so more for a teamplay aspect then those who picked Angel. Both could revive anyone equally fast only Angel gave everyone the plate on top raising their HP form the intended 50 upon revive to 70, ontop of having the autoheal giving them upon fully recharging 120HP.
i argue having such a demand for flat out extra 20HP is wanting the EZ mode but hey opinions can differ, yet it is an indisputibal advantage we agree on that i think. now if the advantage is given out by Angel or having to do a trade off is a difference in my book. if you still want your armor you can have it as i told OP all you need is to use that as you gadget you even get 2 plates to give yourself after the first is lost....
sicne you claim my readabilty argument is an opinion how do oyu tell if your opponent has a plate before shooting? i mean its my opinion you can not read this situation, how do you do it?
who says i want Falks ability and Angel infinite armor plate`? if i wanted that i would've just played Angel from launch and used the med pen to have infinite heals...
yes Angel was overused because of how easily he can just do it all.- need healing as Angel? make a loadout with the med-crate or pen and you are good to go
- need C5 ? make a loadout and equipp it and change back to whatever you used before....
this goes on and on.
all i want is a fun game and for me loosing gunfights because my oponent has 7 HP left after i shot him for 113 DMG was making it frustrating so i do think this is a change for the better
- as you pointed out it needs two burst to kill a full HP target with armor that takes an extra burst so lets ignore armor for a second and put the TTK into perspective
- 4 years ago
For the people in favor of the armor plates...
Do you find these plates satisfying/fun to use?
That''s my biggest issue with armor. It adds nothing to the entertainment factor. It's boring. And it puts pressure on others to adopt a boring gadget in lieu of more interesting options.
- TTZ_Dipsy4 years agoHero+
I suppose it is their function but I find armor plating to be way too inconsistent for regular gameplay - Years of muscle memory can be a major pain sometimes lol. While BF4 wasn't my all time favourite in the series, the use of squad perks/bonuses felt pretty good despite monkeying around with innate stats - BF1 utilized something similar and you always knew what perks someone was running
- UP_Hawxxeye4 years agoLegend@X-Sunslayer-X thanks for saving the me the effort of having to explain all that.
Armor with Angel was like a temporary but spamable BFV TTK patch - 4 years ago
@AngrySquid270Lots of gadgets are useful but aren't necessarily fun. The spawn beacon is the most useful thing in this game but it's not necessarily fun. Yesterday the enemy team was constantly putting pressure on A2 on Orbital because they hid a spawn beacon in that building that I couldn't find. It was constant pressure on my team. Lots of things in this game put pressure on the enemy team. If every single teammate chooses rockets then they'll dominate the enemies vehicles. Everything is a tradeoff
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