3 years ago
Assigned Enemies
I can't be the only one experiencing this, but I'm convinced every Battlefield game assigns four players at least to multi-kill you throughout the round. In every single match, out of 32 or 64 enemie...
@Psubond Okay, here's this example from just now. Three matches. In each match, there are three different players I have encountered in recent days. Every match encounter, they pop out, instantly kill me, and then vanish until they do it again. Each time I finally have them dead, the kill ends up being stolen. They do this across multiple matches. The deaths are instantaneous, and they frequently stare at you before breaking cover. Its obvious some of them are using wallhacks to know precisely when to appear, because they never just happen across you, they actively go toward you even when nothing happened to give you away. No gadgets, not gunfire, no abilities, often too distant for footsteps. Three separate rounds, three separate players previously encountered who take excessive damage, perfectly track you, and instantly kill you. Every time you're about to land a kill on them, its stolen. Every time you're about to be killed, nothing there to save you. Two of them are low rank, one is a low S-rank. Yet they never appear anywhere to be ambushed or shot at save for a rare occasion when, as mentioned, teammates end up shooting them. The ability to constantly avoid being seen, and always ambush, is a give away that they are using a wallhack. It helps them avoid people and then attack perfectly every single time. So if the game isn't actively giving a handful more armour and better damage against you, then they're cheating, because this repeating cycle makes no sense otherwise. Especially considering I'm far more observant than the majority of players I've come across. You never hear them approaching you. Ever.
ask yourself this. which is more likely?
1) you have preferences on areas on the map that has you run into the same people because they have the same preferences on areas on the map and the net code is kinda unreliable in this game and you die sometimes
2) DICE wrote a complicated algorithm to make sure you get killed all the time?