3 years ago
Assigned Enemies
I can't be the only one experiencing this, but I'm convinced every Battlefield game assigns four players at least to multi-kill you throughout the round. In every single match, out of 32 or 64 enemie...
In a match there. Team isn't doing great. I break out of the one flag we have and move on the A1 flag of Canals. Enemy comes around the corner. Blast them point blank with the 416 with laser sight, which is usually pretty devastating. No kill and then, instantly dead. Guess who it is? I have never killed this player across maybe seven or eight matches. In each match, they always kill me multiple times. I respawn, move out. Encounter a group, get shot at and...this guy kills me yet again. Not the other players, nope. This guy. Another instant headshot. He literally took an entire magazine without dying on that first encounter. Literally cannot kill him.
In the following match it threw together a whole load of dodgy players I've seen before (they're always put together) and some new ones, including this rank 30 who was absolutely a multi-faceted cheater. Wallhack, instakill, and literally impossible to kill. I can frequently kill two to three people with a 416 magazine. This guy? Full mag and nothing. On one occasion he instantly left turned to shoot me dead. Nearly killed me a fourth time if three people weren't shooting him simultaneously.
Player above also killed me yet again, first out of the gate. Took an entire magazine to FINALLY kill them.
Becoming very clear that the game is stacking teams and seems to frequently lump in very, very suspect players. Their scores were all very similar, they were near or impossible to kill with normal amounts of damage, and they instantly killed.
This is starting to go somewhere sideways.
We don't have a script or logic to target players to go after other players that's not how this game works, also the tech for that to happen is another level to suggest players meet up on a server that is designed to go after another player when you factor in human interactions is not going to happen.
Closing of the thread.
/Atic