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@UP_Hawxxeye wrote:I do not know...
The attack heli gunner can absolutely massacre infantry if left unchecked.
I had a great time as a gunner a couple of days ago.
The Jets have a real trouble vs attack heli crews that stay on the sky ceiling.
Both the attack heli and the nightbird can "dodge" Air to air missiles without even needing flares
No argument against the efficiency of the gunner against ground troops. I am talking about the rest of the artillery of the heli, which is all used by the pilot, and the efficiency of these against the attack heli's main opponents/targets.
An attack heli at sky ceiling is a sitting duck for Jets which can move at the same altitude at much faster speeds. Any competent Jet pilot can easily take out the attack heli of 2042 if it stays at that altitude.
The attack heli cannot dodge AA missiles as easily as the Nightbird. Even if that were true, that just says something about the efficiency of AA missiles in 2042.
@Noodlesocks wrote:There's definitely a disparity between the effectiveness of the attack choppers and the littlebird. I don't consider it a matter of the attack choppers being underpowered ;rather the nightbird punching way above it's weight.
Totally agree about the Nightbird being given weapons for a role it is not meant to play. This still does not negate the fact the attack heli cannot do what it is meant to do effectively, due to the points I have stated.
@Tank2042Man wrote:From a tank POV attack choppers are not weak in the slightest. They can have you down to 50% health in a few seconds and there's not a damn thing you can do about it as they hover above your cannon's vertical range.
With which weapon can they do that while hovering above the tank? I am pretty sure the gunner cannon isn't that strong against tanks. The anti-vehicle missiles the pilot uses require pilot to dive at the tank, forcing the heli to evade upwards quickly afterwards to avoid being shot by the same tank. The anti-vehicle rockets are like I said inaccurate and cause low damage. The only other weapon I can think of you may be referring to is the TOW missile which I is strong. In all these cases, a moving tank rather than a sitting tank will be very tough to take down for an attack heli pilot.
@emerson1975 wrote:Weak helicopters lol is this some kind of joke?
Tell you what why don’t we all just stand still for you and if you shoot us we will just shout harsh language at you.
No wonder this game is utterly broken
Did you even read what I wrote?? Or you just saw "chopper nerfed" and made a knee-* reply? Do you even know the difference between attack, scout and transport heli??
I swear some people won't be satisfied until they can take out a heli with a pistol...
@Stew360 wrote:The Hokum is in a good place .. the Apache tho suck hard .. because it lack any proper Nose cannon like the 30mm nose cannon from the Hokum .. the Apache is forced to rely on lock on and secondary gunner to deal with air ...
As for jets the lock on range on those should be greatly increased
The Hokum 30mm cannon may be effective against other choppers (except the Transport) but it still does not compensate for all of the other issues the attack heli has. I do not see the Hokum taking out ground vehicles like tanks with the 30mm cannon for example, and it still will not be able to out-maneuver the Nightbird.
Just an additional comment to what I have posted and as a reply to anyone arguing about the attack heli being effective with a gunner, if it takes a team effort to make the attack heli effective and that only against ground infantry and light vehicles really, then I can counter that it takes a team effort to take out the attack heli, which for air vehicles this is only true for the Transport heli, being what it is. Jets and Nightbirds (and the Hokum with its 30mm cannon) can do this solo. A team of ground troops, or even just the EBAA Wildcat can really cause the attack heli to be completely useless for an entire match.
The focus of my post is about the 95% of weapons (allocated to the pilot) and other aspects of the attack heli which now in 2042 make it a marginalized nearly useless vehicle and take away any impact it has on the match if it is operated solo by a pilot. With a gunner it has a better chance of survival and a bigger impact on troops, but if I wanted to attack troops and not heavy vehicles and other choppers then I would go for the Nightbird rather than the attack heli. The way the Nightbird is now, it may even be possible to take out ground vehicles better than an attack heli can.
@MLJUC
https://youtu.be/lf36rGgtkpw look at 5 minute ish in this video and tell me the Hokum is underpower lol the apache need a nose gun the Hokum is really good
- 4 years ago
@Stew360 thanks for sharing, make a big difference when working with a team of course. I'm not arguing against your skill with the attack heli.
My arguments remain the same. The attack chopper is still a watered down version of itself and does not have the impact it should have on ground vehicles. As demonstrated by your video, it really takes a team of three or four to keep the chopper alive against single attackers. I think things would have been much tougher for your team of you were having the same kind of coordinated opposition from anything but a set of Apaches.
I noticed something by the way in your video. The Hokum seems to lock-on at 350m like the Warchief in your gameplay. I verified the Hokum's lock-on range in Solo to be barely above 200m. I play on the PS5. Is it possible the Hokum behaves differently on PC? Am I missing something? If this is true this would be another issue DICE needs to resolve.
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