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I'm an avid attack helicopter pilot, and I LOVE breakthrough. This upsets me so much...
How is the heli life after the railgun for you btw?
- Straatford873 years ago
DICE Team
Hey all,
With the Season 3 Update we've made a major change related to vehicles through the introduction of new Vehicle Categories:
With the reworked allocation of Vehicles, you'll notice different availability between maps and modes.
In Breakthrough this means that we've made the decision to remove Jets and Attack Heli's from play for this mode. Air Transport remains available, but due to the linear layout of Breakthrough we feel a focus on ground warfare offers the best gameplay experience. In our observation we also noticed that Air Attack was overly dominant in this mode, while having little room little room to navigate due to the smaller and linear layout of Breakthrough.
Conquest will still have all vehicle types available for play if you're keen to jump into Jets, or Attack Heli's.
Lastly, we understand this is a change to gameplay and will require getting used to. We'll carefully continue monitoring how this plays out, and we're open to your feedback about how you feel the new Vehicle Categorization is playing out now that Season 3 is available for play.
As always, thanks for the flag and your questions!
- 3 years ago
Terrible changes IMO. As a Breakthrough only player, why can't I enjoy Air Vehicles as other mode? Given that Jets now have their own category, it should make a decent anti-attack Helicopter farming on Breakthrough.
I don't see how this is a problem, when there is literally only a single Air vehicles on one team (excluding the occasion Transport heli) ?
- OneDeadGloom3 years agoSeasoned Newcomer
@Straatford87
Not happy with the new change at all. I agree with OP here. I'm usually a breakthrough only player, and I'm not fond of Conquest since Battle lines can shift all over the place. I wanna be able to fly Attack Helis and Jets in Breakthrough. Doesn't have to be all maps but maps like Orbital, Hourglass, Breakaway, etc are better with attack helis/jets in mind since they are much more wide open for Stingers to be able to lock on to aircraft.Attack Helis/Jets are good for countering tanks since Tanks require Wildcats or Stingers to be protected but now it seems Tank players are going to have a field day with this new change since Transport Heli doesn't have good anti-vehicle weaponry on them. It's gonna be based on how many dedicated AT players to kill the tanks which are less then few.
It's a game of Rock Paper Scissors, and the design decision basically removed Paper to defeat Rock.
- 3 years ago
@Straatford87isn't it time for Dice to start exploring the possibility of balancing vehicles differently for breakthrough type modes?
Attack choppers with their current firepower, counter measures and manoeuvrability are always going to be OP and ruin player experiences in modes where large groups of enemies are concentrated too close together and the players always knows which direction the vast majority of the enemy are.
- 3 years ago
Honestly my biggest threat is getting popped out of the driver's seat. But a competent rail tank can MELT helos.
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