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Hey all,
With the Season 3 Update we've made a major change related to vehicles through the introduction of new Vehicle Categories:
With the reworked allocation of Vehicles, you'll notice different availability between maps and modes.
In Breakthrough this means that we've made the decision to remove Jets and Attack Heli's from play for this mode. Air Transport remains available, but due to the linear layout of Breakthrough we feel a focus on ground warfare offers the best gameplay experience. In our observation we also noticed that Air Attack was overly dominant in this mode, while having little room little room to navigate due to the smaller and linear layout of Breakthrough.
Conquest will still have all vehicle types available for play if you're keen to jump into Jets, or Attack Heli's.
Lastly, we understand this is a change to gameplay and will require getting used to. We'll carefully continue monitoring how this plays out, and we're open to your feedback about how you feel the new Vehicle Categorization is playing out now that Season 3 is available for play.
As always, thanks for the flag and your questions!
Also making helis harder to play is a must.
Stealth should get 30mm gun removed together with anti air lock ons.
Nightbird should loose rocket pods and 25mm
Apache should stay as it is but buff its gunner and give him the option to run one AGM and one anti air rocket.
Many players complain about lack of AA but there is planty of options.
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