Forum Discussion
Hey all,
With the Season 3 Update we've made a major change related to vehicles through the introduction of new Vehicle Categories:
With the reworked allocation of Vehicles, you'll notice different availability between maps and modes.
In Breakthrough this means that we've made the decision to remove Jets and Attack Heli's from play for this mode. Air Transport remains available, but due to the linear layout of Breakthrough we feel a focus on ground warfare offers the best gameplay experience. In our observation we also noticed that Air Attack was overly dominant in this mode, while having little room little room to navigate due to the smaller and linear layout of Breakthrough.
Conquest will still have all vehicle types available for play if you're keen to jump into Jets, or Attack Heli's.
Lastly, we understand this is a change to gameplay and will require getting used to. We'll carefully continue monitoring how this plays out, and we're open to your feedback about how you feel the new Vehicle Categorization is playing out now that Season 3 is available for play.
As always, thanks for the flag and your questions!
@Straatford87 wrote:Hey all,
With the Season 3 Update we've made a major change related to vehicles through the introduction of new Vehicle Categories:
With the reworked allocation of Vehicles, you'll notice different availability between maps and modes.
In Breakthrough this means that we've made the decision to remove Jets and Attack Heli's from play for this mode. Air Transport remains available, but due to the linear layout of Breakthrough we feel a focus on ground warfare offers the best gameplay experience. In our observation we also noticed that Air Attack was overly dominant in this mode, while having little room little room to navigate due to the smaller and linear layout of Breakthrough.
Conquest will still have all vehicle types available for play if you're keen to jump into Jets, or Attack Heli's.
Lastly, we understand this is a change to gameplay and will require getting used to. We'll carefully continue monitoring how this plays out, and we're open to your feedback about how you feel the new Vehicle Categorization is playing out now that Season 3 is available for play.
As always, thanks for the flag and your questions!
Great quality of life upgrade for infantry. The stealth helo was horribly broken and was a major problem raining bombs in stealth mode.
Ty for the changes, i can actually play against infantry, ground vehicles and air transports effectively without having an invincible death machine flying around raining bombs and hiding in stealth mode
- 3 years ago
but u can pick Rao, and keep the choppers away, if u can play as u want, as medic curing yourself or as sniper far far way, why people who loves vehicles should play as infantery players want?
it is not fair with the number of options to defend yourself
@Psubond ha escrito:
@Straatford87 wrote:Hey all,
With the Season 3 Update we've made a major change related to vehicles through the introduction of new Vehicle Categories:
With the reworked allocation of Vehicles, you'll notice different availability between maps and modes.
In Breakthrough this means that we've made the decision to remove Jets and Attack Heli's from play for this mode. Air Transport remains available, but due to the linear layout of Breakthrough we feel a focus on ground warfare offers the best gameplay experience. In our observation we also noticed that Air Attack was overly dominant in this mode, while having little room little room to navigate due to the smaller and linear layout of Breakthrough.
Conquest will still have all vehicle types available for play if you're keen to jump into Jets, or Attack Heli's.
Lastly, we understand this is a change to gameplay and will require getting used to. We'll carefully continue monitoring how this plays out, and we're open to your feedback about how you feel the new Vehicle Categorization is playing out now that Season 3 is available for play.
As always, thanks for the flag and your questions!
Great quality of life upgrade for infantry. The stealth helo was horribly broken and was a major problem raining bombs in stealth mode.
Ty for the changes, i can actually play against infantry, ground vehicles and air transports effectively without having an invincible death machine flying around raining bombs and hiding in stealth mode
@Psubond ha escrito:
@Straatford87 wrote:Hey all,
With the Season 3 Update we've made a major change related to vehicles through the introduction of new Vehicle Categories:
With the reworked allocation of Vehicles, you'll notice different availability between maps and modes.
In Breakthrough this means that we've made the decision to remove Jets and Attack Heli's from play for this mode. Air Transport remains available, but due to the linear layout of Breakthrough we feel a focus on ground warfare offers the best gameplay experience. In our observation we also noticed that Air Attack was overly dominant in this mode, while having little room little room to navigate due to the smaller and linear layout of Breakthrough.
Conquest will still have all vehicle types available for play if you're keen to jump into Jets, or Attack Heli's.
Lastly, we understand this is a change to gameplay and will require getting used to. We'll carefully continue monitoring how this plays out, and we're open to your feedback about how you feel the new Vehicle Categorization is playing out now that Season 3 is available for play.
As always, thanks for the flag and your questions!
Great quality of life upgrade for infantry. The stealth helo was horribly broken and was a major problem raining bombs in stealth mode.
Ty for the changes, i can actually play against infantry, ground vehicles and air transports effectively without having an invincible death machine flying around raining bombs and hiding in stealth mode
- AlikenBG3 years agoSeasoned Novice@RickLionsHeart42 lol you are really complaining about attack hellys? Let's count something.
1. Wildcat
2. Ram
3. TOR
4. Rao
5. AA missile
6. Recoiless M5 (including sofam)
7. Railgun
8. Irish sentinel
9. Sundance Anti-armor
10. Normal tanks
11. MAV
12. Transport Helicopters
13. LATV Recon 40m canon
14. Casper drone
15. Bolte rockets
16. Lis TV missile
So that's list of 16 counters that can kill or disable attack helicopters. I doesn't count attack helicopters on your team, which are also counter for enemy helicopters. So this is list of total 17!!! counters to attack helicopters, which mean you are too damn lazy to pick one of them and kill that helicopter which killed you once...
that's just pathetic...- 3 years ago@Kyp3aDICE The funny thing is that you have not understood what I have said, I support that all vehicles are available in BT, precisely because of what you are saying, infantry have too many tools to defend themselves but they always prefer to heal themselves
I don't know why they have given so much preference to infantry players, we should at least have the option to play BT in portal
- Psubond3 years agoLegend
@RickLionsHeart42 wrote:but u can pick Rao, and keep the choppers away, if u can play as u want, as medic curing yourself or as sniper far far way, why people who loves vehicles should play as infantery players want?
it is not fair with the number of options to defend yourself
they are removing the ability for rao to do anything about helos. he can hack but not attack them after the specailist class update.
i am happy that stealth helos are gone from breakthrough. it is my perogative to be happy about it and say thank you to the devs for doing it
- Prshut3 years agoRising Traveler@Psubond Vehicles are a core part of Battlefield and removing them from one of the fan favourite modes just so infantry players dont need to worry about them is horrible. You have rush and TDM to play infantry only. Leave vehicles alone.
- JarskyPlays3 years agoNew Ace
I played 4 games of Breakthrough back to back. Not a single game made it past first sector.
The mode is completely broken for the attack team with the removal of all helis and jets.
Considering how terrible Conquest is, Breakthrough is the only vehicle mode ive had fun playing.
Now this is broken, all I have to play now is Rush & TDM.....ruined the game.
- 3 years ago@JarskyPlays That's their fault for being garbage teams that can't adapt and push.
I've played heaps of BT matches since the change and have been on and against plenty of teams that have made it to the final phase, it all comes down to how decent a team is. Always been like this in BT, that's the beauty of the mode.
The removal of attack helis and jets didn't break the mode or ruin the game at all. It did the complete opposite: vastly improved the mode to make it even more enjoyable and engaging, especially the infantry experience. There's actually more strategy now.
All attack helis ever did was farm troopers, they were pointless spam and always needed to be removed. Even though jets were actually a good counter to ground vehicles, they are by no means at all the only counter to vehicles. Plenty of options to still take them out easily if a team actually knows what they're doing. The less air spam, the better.
Transport vehicles remaing is great as they're a necessary evil, but can still be taken out easily. Even better now with the addition of rail tanks that thankfully can't farm troopers. BT has never been better.
Devs do need to revert the changes to BT Exposure and Stranded though (Exposure BT layout needs to be how it was previously, and Stranded BT needs to go back to no vehicles) as their current experiences are bad.