Attack helos are waaaaay OP
Just played 2 rounds on Hourglass. Terrible map to start with, almost zero cover between flags means massive infantry and ground vehicle farm for attack helos.
Both rounds were absolutely ruined by 2 attack helos on the opposition team. For those pilots that say "uber K/D just don't happen", take a look at the scores below. By the time the useless stinger locked on, they had zero'd your location and were raining rockets down on you. The wildcat was destroyed within seconds of spawning, along with any other ground vehicles firing at them. They easily dodged the Lis missile. They dominated the rounds and there was nothing we could do about it. They just popped flares and flew behind cover to replenish. They even spawncamped the uncaps anyone spawning as engineer or other vehicles. The map design doesn't help on hourglass as you pretty much spawn in the uncaps with a huge target on your back - they are too close to the flags.
They may have been skilled pilots, but should there be nothing the other team can do in that situation? We just have to leave the server? That sounds like great game design. The helos and other air vehicles are designed around noob pilots, and once you've mastered the numerous OP countermeasures, you can pretty much fly about farming without issue. That's not fun for other players. Something needs to be done to sort out air-infantry balance as it's ruined 2042 from the start.