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@frantayps wrote:I dont recall rockets to outrange AA. I would say the rockets have the equal range if not a bit less than AA. It might feel this way because you cant kill a plane with one shot.
And to be honest, the buff of AA and FF turned BFV in the situation it is now.
But now some players have the satisfaction of killing a plane (easier ... for their skillgroup ...).
Technically yes but practically no. Planes can launch their entire payload with pinpoint accuracy from roughly the same range that AA can hit with a shot or two. However, that payload will kill before the AA can effectively defend itself despite it supposedly being the direct counter to aircraft. Even the heavy AA cannons can not effectively counter aircraft before a killing blow is delivered from maximum range. When you consider that they made rockets effective against every target; infantry, tanks and AA, gave those aircraft the ability to 3D spot targets and made ground targets glow, you are left with a broken game where even the most casual pilots can rack up a ridiculous K/D with minimal skill and effort.
I play both sides of the games, the AA and the pilot side.
I can only tell you this there is a lot of misconception out there.
Most things get repeated over and over here in the forums.
The rocket and AA range is one of them.
But you are right, some, not most! casual gamers manage to rank up a high k/d.
But why? Because AA with its range is "harrassing" the sky. The 90 sec respawn time with the problem you could loose the plane slot.
In the old forums i had a quite long proposal to lower the rocket range, make it harder to aim with rockets (like a bullet drop) and lower the AA range but make it stronger in damage.
The "community" told me it is good as it is but didnt realize the problem gets bigger and bigger with every pilot who gets the "hang of it".
Most pilots dont "hunt" for enemy planes, because AA can reach most of the time 3/4 of the map. At least i dont do it anymore when i am without my squad in the sky.
Furthermore, the moment they changed the AA range, the FF damage and the planes the rendered most planes useless.
I see only the same P51D and G6.
- UP_Hawxxeye4 years agoLegend
As far as the planes in BF3 and 4 are concerned, the problem was always the same:
A pilot who was a good dogfighter will beat the enemy planes. Then the other team had to resort to ground to air weapons. But since most of these were lock on, the pilot just had to pop the ECM countermeasures and retreat out of range until he recovers.
This resulted in frustrating immortals who even if they did not made massive kills, they could still kill others but never be killed if someone could not out-fly them.
In BFV the initial issue was as some said, carpet bombing etc. But after all the nerfs the bombers turned into a bad joke (my video on the slow motion 4k bombs has almost 600k views now)
With the bombers having become a sub optimal choice, it was the time of the rocket planes to rise. G6, VB and that P51D.
As it was mentioned above, these rocket planes could accurately fire their payload and disengage before the AA can do enough damage to them.
I believe that what we should concern ourselves the most is the experiences from BF3/4 since once again the AA will be almost exclusively guided missiles that can be counter-measured.
Somehow there needs to be some way for the plane to get overwhelmed if enough people on the ground decided to focus their efforts against it.
The "AA invincibility window" of the ECM from BF3/4 should not be carried over to BF2042.
- SirBobdk4 years agoSeasoned Ace@UP_Hawxxeye
It is difficult to compare BF3 / 4 with BF2042 with 64 potential Stingers on the ground + AA / MAA, when we also do not know how many planes / choppers there will be. I am in principle against EMC and dont want it to retur. BF3 jets were also very different from BF4.- 4 years ago@SirBobdk you always talk of this potential, yet in 20 years of BF I have not seen it once. Why is it only an issue for planes what about tanks.
BF1 was far from balanced Attack planes ruled until AA rocket was added, AA gun range changes and changes to planes.
- 4 years ago
@UP_Hawxxeyethe problem of balance comes about when DICE leaves weaken single AA option only or lucky shots.
Take the Scout copter in BF4 for so long, it was to easy to repair on the go, counters and no short range lockon. Without MAA it ruled. Yet when mentioned all DICE heard was the SC was balanced and the MAA needed to be nerfed.
Let's not forget most aircraft had rockets and explosive bullets. Some of those rockets(not AA it Guide missiles) had no warning active lock-on.
Infantry AA is a joke in BF3/4 SOFLAM and Javelin, Stinger or IGLA. Range and Lock-on was the main issue.
You can't make an Infantry AA to handle planes and then it not dominate copters or handle copters and be useless to planes, if you stay with BF3/4 limits for lock-on or vehicle performance.
One option I can think of is for certain vehicles to have lock-on for long range between 300m to 600m and a manual guided under 300m.
The issue it could be manual guided against other targets.
- SirBobdk4 years agoSeasoned Ace@DingoKillr
The problem of balance comes about when DICE leaves weaken single AA option only or lucky shots.
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Agree, but it's also because dice do stupid things, like monkey chopper, rocket spam, carpet bombing, fire bombs and canons. It should not be easy to farm infantry and it should have a long learning curve. Making planes/choppers strong against infantry and AA against planes/choppers just prevent any new pilot from trying. I dont like air to farm infantry but I also dont want to see any ny pilot stop trying because its to hard to fly due to AA. There must be a middle way.
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