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@S3SSioN_SoL I'm basically asking how jets fit into the rock, paper, scissor dynamic...post 1.0.
If jets are paper, then what is their scissor?
Transports appear to be the answer to that question. And if that's the case I don't find much objectionable - shouldn't every playstyle have a natural counter?
@AngrySquid270Let me reframe your perspective.
For a Jet to kill a Transport Heli, it would need to strafe at least 3 times, taking into account for misses like I did in the video and assuming there's no one repairing it.
This is also assuming, the enemy Air Attack Vehicle is concerned with something else, which often the case is seldom.
For a Transport Heli to kill a Jet, it would need to 2 good gunners (or even 1 that interswitches between the Cannon and lands a shot if they're lucky, furthermore, the pilot can do it themselves, I've done it, so that's just 1 person), ready for the Jet and the Pilot simply pressing the Key to ascend to the sky ceiling.
The Jet currently takes up the only Air Attack Vehicle slot. There are TWO slots for the Hind/Condor.
There is no conceivable way that a Jet, even without making a single mistake can take on both enemy Transport Helis at the same time if those crews are aware of just how much firepower they wield versus aircraft.
What exactly screams balanced about that?
- 4 years ago
@S3SSioN_SoL wrote:@AngrySquid270
What exactly screams balanced about that?I'm not trying to suggest it is balanced.
I'm trying to suggest that it is intentionally unbalanced due to the principles of rock, paper scissor.
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