@kregora Hazard Zone was their take on the extraction genre that's gaining traction. Good idea, implemented half baked. They obviously changed directions at some point in development and decided to try to go the more classic route of the franchise. Which is what they should've done from the beginning. I'm down for them doing the extraction shooter, but it's not a tagged on mode. You have to build it from scratch to pull it off.
Battlefield just isn't a BR type game. I don't think it's the right audience for it either. I want the game to either move in a "Planet Side" type direction or have both the standard Conquest with an Extraction type mode, like Hazard Zone. The problem is when they try something new, they bail pretty early on. It's not a bad idea, but it's not just a mode tagged on, you're building an entire game parallel to the main game essentially.
Conquest is fun, but without any sort of persistence or long term goals I get burned out pretty quick every time I come back to it. Challenges are cheap and surface level content. I'm looking for something more and deeper than that in a game these days.