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k1DBLITZ's avatar
3 years ago

Battlefield - Core Feedback - Please Consider

Long time battlefield player who has witnessed and experienced the devolution of teamplay and teamwork in the Battlefield series. In my opinion, BF 2142 was the pinnacle of teamwork/teamplay, and since then has all been downhill.

Allow me to explain why....

1.) Commander

The commander was a valuable asset in that they could see the entire picture unfolding in real time, and could direct squads to attack or defend objectives that would benefit the team the most. They could also deploy a variety of mechanisms which benefited the team at a tactical and strategic level. E.G, orbital strikes, sat tracks, supply drops, etc.

Problem:

Whippersnappers don't follow orders these days. Seriously. The "CoD; top of the scoreboard, only K/D matters" generation(s) completely killed this.

Solution:

One way to fix this is to "train" the players. Grant them access to special skins, bonusxp, etc for following orders. 

Meta:

There were structures at each base that allowed the commander to execute these abilities. For example, the comms towers (a physical thing in the world) allowed the commander to issue sat tracks. This is important, because it creates a game within the game, and offers options.

  1. Recon - Tired of "sniping"? Make it your mission to take out the enemy commander's assets with C4.
  2. Engineers - Engineers could repair this buildings to bring them back online.

This added a whole new level of depth to the the game.

2.) Lose ammo in magazine on reload

In 2142 one would lose the ammo in the magazine upon reload. For example, if you had 12 rounds in a magazine and reloaded, that 12 rounds was dropped with that mag. 

Problem: Ammo is everywhere in BF 2042. This makes support classes with ammo cans mostly useless. Overwhelming majority of the time ammo cans are ignored except when people are spamming grenades or rockets. 

Solution: Lose ammo in magazine on reload BY DEFAULT.

Meta:

The decision to reload or not in BF 2042 was real; do I reload now and drop that 12 rounds to be better prepared for the next firefight, or will I run out of ammo and must rely on my sidearm? Does my squad/team have someone with an ammo can? This made the outcome of firefights very interesting and also made support classes with ammo cans useful. 

3.) Spawn on squad leader only

Problem: Squads do not stick together.

Solution: Spawn on squad leader only should be on BY DEFAULT.

Meta:

  1. This keeps squads together
  2. This makes equipping the spawn beacon actually useful.
  3. This gives more purpose to role of squad leader, besides just issuing orders that people aren't following.

4.) Greatly impair solider health regeneration


Problem:
 Medic classes and medkits are nearly useless. I can't count the number of times I have bounced a medkit off the face of a soldier who had 1/4 health only for them to run away. Why this behavior?

  1. They can duck in cover for a few seconds and be back at full health
  2. They can just keep rambo'ing on till they die and respawn almost anywhere on the map with full health

Solution: Greatly increase the time it takes for a soldier to regenerate health.

Meta:

  1. This will make medkits useful and needed
  2. This will make the medpen useful and meaningful to equip.

5.) Greatly impair vehicle health regeneration

Let's face it; the repair tool is a joke. This makes engineer classes useless.

Problem: No point in playing an "engineer" with a repair tool when vehicles can rapidly repair themselves and regenerate health.

Solution: Greatly impair vehicle health regeneration, however, balancing will definitely need to be done. Bring back helipads to repair vehicles; bring back limited munitions for vehicles which required them to return to helipads to re-arming, etc. As a results, vehicle armor may need to be buffed slightly. 

Meta:

This adds a whole new level of meta to vehicles (must return to base to rearm) and makes engineers useful for repairing vehicles.

6.) Bring back (the real) Titan mode!

...but not the watered down version that was released in BF4 - whoever released that completely missed the point of Titan mode and stripped the meta game from it.

Titan mode gave the best of both worlds: large scale open world battle and tight corridor based CQB - all in the same map!

Here is why Titan mode in 2142 was so great:

  1. It gave a whole new purpose to capturing and HOLDING objectives; each objective held was launching missiles to take down the enemy titan's shields, but not only that, they CONTINUED to strike the titan afterwards... which would also destroy the titan. This was bonus meta to the game: Do I board the titan to defend the core; do I stay back to defend the objectives so the missiles don't take down the now shieldless titan?
  2. Transports became extra valuable as they were needed to board the titan! The meta game then shifted to an "Omaha beach landing" scenario. Titan gun turrets had to be manned to try and shoot down the incoming transports. Some people also needed to man the decks to take out the enemies landing from APC drop pods. 
  3. Extreme close quarters firefights. Once the perimeter was breached the meta switched to extremely close quarter firefights - this changes gear loadouts and dynamics of combat COMPLETELY. There was also additional meta requiring 4 consoles to be destroyed within the titan before the core room could be breached. 

Thank you for your consideration.....

5 Replies

  • cso7777's avatar
    cso7777
    Seasoned Ace
    3 years ago

    Sound like you want something much more old-school than we have today.

    Limiting ammo and health was tried in BFV and it made the game worse. Players ended up wasting a lot of time getting ammo/health (often at supply stations), which made the game slower and more boring to play. The 'semi-hardcore' approach was one of the big complaints on the BF-forums.

    Personally having a commander using cruise missiles feels like a joke (like the rockets in BFV). You are fighting over a capture-point and somebody suddenly drops a giant bomb on everything - it just feels really awful. Other parts of the commander are ok I think.

    The game is unfortunately much less squad-play-focused now than it has ever been. The game is full of weekly missions, weapon/gadget-unlocks etc etc and this makes people 'waste' a lot time doing 'other things' than PTFO/squad-play. Forcing people to spawn on a squad-leader would be terrible with the current game and playerbase.

  • Here is the problem though....

    In its current state, BF has devolved into nothing more than a CoD clone on Large maps - and to laughably drive the point home even more, with every release they are actively reducing the map size making even more like CoD.

    I'm not arguing that the map changes (adding more cover) is bad, I'm saying with every release it's more and more like CoD. 

    In their current state; squads are meaningless. They serve as little more than mobile spawn points - that's it. Remove squads all together and let players paradrop in where ever they want - that way players don't have to "waste time" with teamwork, or even sprinting to hotspots.

    Get rid of ammo cans, med kits, spawn beacons, medpens, and repair tool - they serve no purpose.

    Actually, all players should have a magazine with infinite ammo - that way players don't have to waste time reloading.

    FPS players complaining about needing to find ammo are the equivalent of MMORPG players who rush into a battle 1 v 10 and then blame the healers for not keeping them alive. If a player is burning through ammo that quickly then it is their responsibility to equip an ammo can. 

    "Personally having a commander using cruise missiles feels like a joke (like the rockets in BFV). You are fighting over a capture-point and somebody suddenly drops a giant bomb on everything - it just feels really awful. Other parts of the commander are ok I think."

    I don't quite get this... artillery and cruise missile strikes are often used on the battlefield. How is that any more "awful" than a heli or vehicle showing up and laying waste to everything? Should vehicles be removed from the game also? Not attacking you, I just disagree. If you don't like being bombarded then the solution is to TAKE OUT THE ENEMY COMMANDERS ARTILLERY COMMAND CENTER. (see, it adds a meta game? 😃 )

    Also, in the games current state there is absolutely no point to bringing back classes. 

    Classes don't matter because players have near infinite ammo, near immediate health regen, etc. 

  • RMEChief's avatar
    RMEChief
    Legend
    3 years ago
    1. Commander - The core game is so broken and unbalanced that any new capabilities would make it even worse. In previous titles, Conquest was fought primarily on 2 to 3 center objectives unless someone tried to back cap. So the Commander Mode was effective because there was a discernible front line where you were either attacking or defending. I have rarely seen or felt that in 2042 Conquest. It feels like a random chaotic mess.
    2. Ammo - The lost ammo should be a perk, say Assault gets to keep all their rounds on reload, but all other classes lose them.
    3. Spawn on Squad Leader - I think there should be 3 options, Spawn at your base, on Squad Leader, or on a Beacon. The spawning on an objective has always felt off for me. Like you fight for 5 minutes to take an objective for the enemy to spawn 100m away at the next objective and immediately attack the objective you just took.3
      1. Fighting as a squad should provide additional XP. Every XP earned within 10m of a squad member should give you an XP bonus. 
    4. Soldier health regen - This should also only be a Class perk; there should be no auto health regen for the other classes. You should need a Med Pen, Pack or Falck gun to heal. 
    5. Vehicle regen - This one is tough, right now vehicles can be hit by all the base game weapons/gadgets + Lis rocket + Railgun + Rail Tank, so they seem to be constantly under attack. Without regen they would be even weaker. 
    6. Titan Mode - This would be fun, but without how broken the game is right now, just like Commander, I don't know if it would be implemented properly or would make an unbalanced game even more unbalanced. 
  • cso7777's avatar
    cso7777
    Seasoned Ace
    3 years ago
    @k1DBLITZ I understand your points but...

    Things are much less organized and people don't PTFO as much, as they often have 'other things' to do.

    BF has become more TDM than objective play (in all game-modes).

    Rockets/missiles/arty are low risk, high reward weapons, which is the last thing we need in the game. They just increase the explosive spam in the game and introduce a lot of 'random deaths', which makes the game stupid to play. We already have vehicles and don't need even more "chaos".

    Using the 'real-life' argument is not really suitable. BF is not about real-life it is about balancing things to make the game fun to play. The weapons are all highly unrealistic - for the sake of 'balance'.

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