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@Adamonic wrote:@Netranger9the core of the game is broken with very little balance and terrible map designs.
Specialists, especially Mackay and Sundance broke the BF formula and made the gameplay too randomized.
Arguably the worst net code ever designed for an FPS. We have hit reg issues 2 years post-launch.
45Hz servers in 2023, soon to be 2024 is borderline criminal at this point.
Quick Play and matchmaking is the only method to join a game, that works great for a Battle Royale game, but not for BF. A Server Browser is a must.
Launched in 2021, and still in 2023, very little destruction and levelution, which was a hallmark of previous BF games.
Player movement is still clunky, you can't swim underwater, don't try to move backwards when prone, how about leaning? Nah, that was so 2013. Let me sidestep slowly into view to be aim-assisted to death and killed behind cover. Some actions take so long to complete that you are dead before you can even complete them. Oh, there is a one-foot high bump, impossible for a human to jump that, let's do a delayed climbing animation so I can be shot while looking cool.
Vehicle physics are still way off, like we are fighting on another planet where everything is floaty with less gravity. A small little rock can stop a tank going full speed like it hit a brick wall or launch you 30 feet in the air.
Mouse input is still delayed, and from the sounds of it, on purpose. There is better mouse response in PowerPoint than in an FPS, and some things are impacted on the server side which is mind-boggling.
Again no different than any other BF game.Oh I almost forgot the least amount of content for any BF title, the fewest weapons, vehicles, and maps, which is the content we pay for. The game was the most expensive of any title, yet we got the least amount of "game" in the series. Go figure, almost like they only exist to make the biggest profit possible with the lowest amount of overhead.
While I totally agree with this well thought analysis, it's important that DICE recognize the problems and do their very best to fix them soon and before the end of Season 8, rather than give up, because we aren't getting another Battlefield for at least a year and a half.
@Agent10_Alex wrote:
@Adamonic wrote:@Netranger9the core of the game is broken with very little balance and terrible map designs.
Specialists, especially Mackay and Sundance broke the BF formula and made the gameplay too randomized.
Arguably the worst net code ever designed for an FPS. We have hit reg issues 2 years post-launch.
45Hz servers in 2023, soon to be 2024 is borderline criminal at this point.
Quick Play and matchmaking is the only method to join a game, that works great for a Battle Royale game, but not for BF. A Server Browser is a must.
Launched in 2021, and still in 2023, very little destruction and levelution, which was a hallmark of previous BF games.
Player movement is still clunky, you can't swim underwater, don't try to move backwards when prone, how about leaning? Nah, that was so 2013. Let me sidestep slowly into view to be aim-assisted to death and killed behind cover. Some actions take so long to complete that you are dead before you can even complete them. Oh, there is a one-foot high bump, impossible for a human to jump that, let's do a delayed climbing animation so I can be shot while looking cool.
Vehicle physics are still way off, like we are fighting on another planet where everything is floaty with less gravity. A small little rock can stop a tank going full speed like it hit a brick wall or launch you 30 feet in the air.
Mouse input is still delayed, and from the sounds of it, on purpose. There is better mouse response in PowerPoint than in an FPS, and some things are impacted on the server side which is mind-boggling.
Again no different than any other BF game.Oh I almost forgot the least amount of content for any BF title, the fewest weapons, vehicles, and maps, which is the content we pay for. The game was the most expensive of any title, yet we got the least amount of "game" in the series. Go figure, almost like they only exist to make the biggest profit possible with the lowest amount of overhead.
While I totally agree with this well thought analysis, it's important that DICE recognize the problems and do their very best to fix them soon and before the end of Season 8, rather than give up, because we aren't getting another Battlefield for at least a year and a half.
The same teams/studios are not working on the same games. There are several other studios and other groups in DICE already working on the next title. There are like 5 devs and few "Managers" and "Directors" working on 2042.
- ATFGunr2 years agoLegend@Adamonic You summed it up super well. They have ample time and opportunity to learn from the mistakes made with 2042 if they choose to listen (no bets on that). Crossplay has to be an option, not a requirement. PC players think consoles have an advantage, and vice versa, the only fix is to revert to crossplay off as default for whatever game they make next. It’s a failed experiment as they suck at it. If they’ve adjusted a mouse to be worse just to provide consoles with an advantage rather than give them M&K ability, then they can kiss my grits. There’s a growing group of crossplay off players for the PC and the game players pretty smooth as long as they’re in region. So many lessons for Dice…
- sk1lld2 years agoLegend@ATFGunr
I think that we have seen that there are server-side mouse settings from the last patch. I can see no other reason there would be these settings unless they are trying to make console players even with M&K players and that really bites!
Cross play off should be the default setting but here we sit with this monstrosity.
And they still haven fixed the mouse mushiness.
So sad.- ATFGunr2 years agoLegend@sk1lld I hadn't read about the mouse settings server side until Anobix's comment earlier. My mind is still a little blown tbh. All we can do is express our displeasure with our wallets with the new game. Pre-sales should be the first sign that all the players are sending a message. Let's hope that both parties (devs and players) make smart choices for the next game.
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