Forum Discussion

12 Replies

  • AlkaniusRUS's avatar
    AlkaniusRUS
    Not applicable
    3 years ago

    The long-awaited update, the attack helicopter has finally been strengthened. It will now be interesting to play as a pilot or gunner instead of taking a Nightbird
    There is only one unbalanced unit left. This is a TOR tank, he definitely needs to make adjustments. I offer a choice.
    1. Remove the ability to hold a charge so that the colossal damage is justified by the difficulty of aiming.
    2. Reduce damage and adjust it from distance. Remove the possibility of fatal damage at a distance of more than 300 m for an attack helicopter.
    The active protection of tanks should dampen part of the damage from the railgun. TOR is a siege tank and its task is to operate at a distance, it should not have advantages in close combat. In a direct standoff with a battle tank at short range, TOR with active defense will win by 100%. When TOR collides with a battle tank, TOR's active defense will allow him to fire 2 shots which will be enough to destroy the battle tank. That is why Active Defense must absorb some of the damage in order to give the tank a chance.

  • @T0TALfps

    We need some adjustments on some 128 maps (rush and breakthrough).
    Make the combat zone wider to allow flanks otherwise it is only a clusterfuck with no chance of progress for attackers.
    Add boats, diving, crouch running and prone on back please.
    Destruction also (that might be a big ask due to performance issues though).
    Please don't remove conquest 128 all maps. (rather not only play 2 map playlist)
    2042 can be redeemed more I know it.

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