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4 years ago
They can't employ destruction at the same scale as BF1 and BFV. Most building in those games were 1 to 2 stories. In BF4 and BF2042 the assets are huge. I dont know how the coding works in Frostbite but I'd imagine it being very challenging to code destruction on large assets.
I'm glad we have big buildings and large assets all over the maps. BF1 and BFV had such basic assets. It limited gameplay. When the assets were destroyed in those games all that's left in terms of gameplay is linear and mostly prone gameplay which no one likes. It ruined maps. Think Fjell, Narvik, Aerodrome, etc...
There's probably going to large swaths in some maps that are fully destructible, Orbital isnt one of those maps.
ragnarok013
4 years agoHero+
@BaronVonGoon This is really BF3 levels of destruction so it really doesn't bother me. Historically DICE has said they don't like BC2, BF1, and BF5 flatten the map destruction which was one reason they made fortifications in BF5. That being the case they either went back to a former level of destruction for that reason or they scaled the destruction back due to the increased player count IMO.
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