@edgecrusherO0 wrote:
"Man, no clue why it took two full months to put this post together but oh well. Feedback I have at the moment -
Infantry vs. vehicle balance on breakthrough - It's garbage. Hot, utter, massive garbage. There are too many vehicles that can spawn and infantry have little counter to them outside of some lame C5 drones or hacking them, which is only available to a one character consistently.
If both teams can "handle" armor/air the matches are fairly fine, but it requires your armor/air and their armor/air to largely be matched. If you CAN'T or they CAN'T, it's a steamroll where armor/air just wipes the floor with the other team with little to no recourse. It snowballs and it feels like *.
Beyond that half the vehicles feel like garbage to play against. Bolte is a prime offender since it's easy to position it defensively so you can't shoot the driver/gunner and is quick enough to evade most anti armor rounds. Vehicles in general feel like garbage
And that's it for now. I'm not sure why you're asking this, though, even from what little reading I've done this is all * that's been discussed extensively while the game still had a community.
Now the community is dead and y'all are expecting to get tons of qualitative feedback and it's way, way, way too late. All that's being shown off for the "bigger work" is a few capture points moved around? Like, that's bad, DICE. It honestly looks like nobody is working on this game.
At least the blog post is nice. To respond to that -
Traversal: Still blown away that the game ended up being a "walking simulator" and nobody on the team noticed. This was apparent literally within the first few matches in open beta. How'd y'all not notice?
Intensity: May, maybe y'all should have listened to DICE from a decade ago when they said 128 players wasn't fun (I think it is) and is hard to design around. Maybe don't get super ambitious if you don't have an experienced team.
LoS: I'm glad you feel and hear us, I'm not sure how this was missed in internal testing either since it's GLARINGLY OBVIOUS WITHIN A FEW MATCHES.
Paths: Why should we have confidence y'all can figure this out when you thought capture points on top of rooftops in breakthrough was a good idea?
Cover: Basically the same issue as LoS.
I mean, we're 3 months into the year and you still need more time to move capture locations and spawn points? You're just starting feedback now?
Does anyone at DICE even actually work on this game or have y'all moved the team onto the next one?
I was expecting a lot more detailed and better delivered communication than this given that y'all haven't said * for a few months but hey, I guess this is better than continued silence.
Lost of, "We agree with your frustrations." not a lot of "We're sorry we delivered a half-baked game with glaringly obvious design flaws and mistakes."
This man sums it up quite nicely. I could not express myself like this due to my language limitations but I completely agree with everything said here. Thank you for the post.
The post from them is very nice but that all. They had so much time to fix stuff, and after 4 months they come up with "Here, we have a small range of fixes incoming". Small?
How are they hoping we can trust in anything they said here?
And another thing I find confusing is why don't they FIRST FOCUS on all the bugs, and then talk about everything else...
I don't know, I was hyped about the recent blog, than I just thing that there is almost nothing in practice... it's all "Trust us" bullcrap.
Until I witness MASSIVE changes I won't change my mind. At least in the TWO MOST PRESENT ISSUES - bugs and performance.