Which maps presently provide a poor opening experience because of the location of the Base Spawn?
Renewal on Breakthrough 128, it feels like the spawns are way too close to each other and the start's way too powerful.
Which maps are making it harder to get back into the fight in an all cap scenario?
I don't see any maps that have this issue.
How do you feel about the current balance between Infantry and Vehicles in Breakthrough?
Reduce vehicle count on attackers by just a bit and increase defender vehicle count, that's it.
Have you played 64 player Breakthrough, and do you feel that this is the better way to experience the mode?
I have and I found it terrible, barely any action, could barely find anyone, the vehicle amount was too high and I prefer the chaos and intensity of Breakthrough 128 more, I feel removing 128 from Breakthrough entirely would be detrimental to the game and possibly kill it, keep 64 players as a separate option to who doesn't like 128 player Breakthrough but removing 128p Breakthrough all together is not a great idea at all, there's people that even exclusively play this mode and It's probably higher population than conquest, please do not remove it.
On which maps and Flags do you see the most immediate need for more line of sight blockers?
Breakaway probably.
Do you have specific areas on maps that currently stand out to you as lacking cover?
The ice parts of Breakaway.
Do you have thoughts on how we can better define traveling paths between objectives to keep combat focused?
Not really.
Do you see improvement opportunities to make it easier to understand how to get from one objective to the next?
What is there to understand? Just use the call in system, I guess you can add a prompt telling the player to use the call in system or something when running too long if the player has tutorial hints on?
That's it really, do not remove Breakthrough 128 I beg you.