The change for kaleidoscope looks so much better for sperating infantry and vehicle combat. The only good areas throughout all maps for infantry are d1 on kaleidoscope, a2 and a3 on hourglass, and all of sector a on breakaway. These separate infantry from vehicles and allow for better focused combat. If all of the maps, could be filled with these type of areas, as they should, the game would be far better. One of the biggest issues for me is spawn points. Spawning on certain objectives just puts you in the middle of a field and so bad sometimes that enemies can stand there and watch you spawn and farm people. The worst of this is d1 and d2 on Renewal, but other examples are c1 on breakaway, b1 on kaleidoscope, d1 on orbital, and c1 on hourglass. Also any skyscraper objective should have a floor or two below the top floor that defenders can spawn in instead of being spawned all the way at the bottom and getting farmed right when the elevator opens. E1 on breakaway needs a complete move or rework to be more accessible for both teams and not just one. The game NEEDS more destruction and rebuilding was such a good feature and should return. Spawn beacons should always be on the minimap spotted for enemies to see, as sometimes it can be very hidden and players can continue to spawn on objectives that they dont have. I'd also suggest making it so they cant be placed in objectives at all. Everything needs to be condensed, because vehicles currently run the game, which isn't what battlefield is about. There is also a glitch spot in the cieling of d1 on renewal that has been there since launch and needs to be fixed. I think that's all i have right now. But please go back and play 1, 4, or 5 and see the enviroment, destruction, map interaction, and grittiness those games have and how little of that carried over to 2042. Thank you for allowong this direct communication.