Maybe I'm not with most of the player, but I really enjoy 128P Breakthrough, and I played this mode about 90% time. Chaos and intensity are the features of this mode, contradict to Conquest where strategy and teamworks pays more roles and the pace of CQ is relatively slow.
The lack of these features in 64P BT making it the most boring one among 4 AOW modes. I have played several rounds when it was first available, and those rounds ended very fast without any fun. Some had also made negative comments in the chat at end of those rounds.
I believe the current issue about 128P BT is not great distance between objectives, not the objective layouts and not the numbers of land vehicles, but the cooperation between soldiers and tanks.
Currently, tanks are most vulnerable and always being first target, especially afraid to be blown by C5 Drone. So many tankers from both sides would rather camp behind rather than supporting infantry at front line as players always do in BFV. Making infantry having hard time fighting each other and slaughtered by choppers, and this is what makes me feel most terrible playing BT.
Also the ticket distribution needs further consideration. The addtional tickets should be given according to the general difficulty for attackers taking the sectors, not just evenly distributed according to each maps. For example, The third and 4th sector in Hourglass are much easier to be taken compared to 2nd sector, and the 4th one is also easier to be taken than the 3rd due to the objective is closer to attacker spawn. So the additional ticket should be something like 300/200/100, not the current even distribution.