Being willing to make changes to the maps is a good start, but the hyperfocus I'm seeing in kaleidoscope worries me a little, don't get me wrong, the map is really horrible, but the hourglass doesn't fall behind in any of the points raised.
Which maps presently provide a poor opening experience because of the location of the Base Spawn?
Which maps are making it harder to get back into the fight in an all cap scenario?
Hourglass, discarded, Renewal, kaleidoscope
How do you feel about the current balance between Infantry and Vehicles in Breakthrough?
To much vehicles in some sectores
Have you played 64 player Breakthrough, and do you feel that this is the better way to experience the mode?
Totally, Breakthrough today is much better in 64p
On which maps and Flags do you see the most immediate need for more line of sight blockers?
The most part of hourglass and kaleidoscope for sure
Do you have specific areas on maps that currently stand out to you as lacking cover?
That is a major problem in horglass and kaleidoscope, but is very present in Discarded to (in any part of discarded outside the colossus)
Do you have thoughts on how we can better define traveling paths between objectives to keep combat focused?
Usually infantry will look for cover, so, made great cover in the traveling paths, also just made a clearly diference between roads and "not roads", just look to Caspian Border, they do it right in this map, now look to Hourglass, with almost all roads under de sand no one need follow a "traveling path"
Do you see improvement opportunities to make it easier to understand how to get from one objective to the next?
We already knew how to do this, just put more jeeps and quads in the map, and we can do this.