I think a major area that is lacking cover is on Renewal right after you cross the wall with those super massive grass plains and farms between the objectives. The farms and plains between objectives and from the wall to objectives are way to open.
Also I would say the first sector on Orbital has on both sides have a poor base spawn, especially on the attacking side. It’s too far away and can take upward of 5 minutes running to an objective, and the distance between objectives is too far as well.
On the first sector on breakaway the cover between the first objective and the second also has little cover, making everyone bunch up behind the little cover that there is. Not to mention the entire frozen lake also is lacking cover for infantry and is dominated by Bolte’s.
On hourglass the entire second sector (the large one with the 3 objectives) overall has poor cover, not only is the distance between all 3 objectives massive but the cover is almost none. It’s just sand dunes with the occasional house with no furniture on the inside. (Additionally there should be furniture inside all houses and buildings). So tanks, and helicopters dominate infantry when traversing between objectives because the sand dunes provide almost no cover at all.
On Discarded the base spawn on the first sector is horrible. Not only is it super far away from both objectives running toward either objective has literally no cover. It’s just a flat field and the distances to both objectives are massive making it a snipers dream. There needs to be 2 base spawns, (one for the top objective and one for the bottom) and they both need to be much closer to both objectives. And there needs to be more cover to get to both objectives rather than just a field. This arguably is one of the worst sectors for attackers.
Thanks for taking the time to read my submission, just my personal annoyances about the map design. 🙂