Which maps presently provide a poor opening experience because of the location of the Base Spawn?
The attacking spawn on Kaleidoscope in Breakthrough offers a really brutal experience. The front line consists solely of the road between it and the street. A good change would be to extend the front line up to the grass verge, just to deter vehicles.
How do you feel about the current balance between Infantry and Vehicles in Breakthrough?
I think that maps such as Orbital are heavily dominated by vehicles in both ground and air. Kaleidoscope too, as noted above. Hourglass is and Breakaway are inverse examples where I think vehicles actually struggle to get traction - Helicopters are very easily taken down and forced into hiding too often (Less due to the Wildcat and more due to AA launchers being so readily available)
Have you played 64 player Breakthrough, and do you feel that this is the better way to experience the mode?
I think 64 player Breathrough is a decent balance of players - it doesn't feel too crowded, but does seem a bit sparse. If an equilibrium was reached at perhaps 96 players, it would be a decent plateau.
Do you have specific areas on maps that currently stand out to you as lacking cover?
I think the left spawn on Discarded (US on Conquest, Russia on Breakthrough) could use more cover such as trenches or craters, as the attacking players are easy pickings for snipers who can set up at the A objectives. It's a similar matter for the US Spawn on Renewal (The same in both modes). Snipers camping on the towers can make easy pickings of the infantry.
Do you have thoughts on how we can better define traveling paths between objectives to keep combat focused?
I think the issue lies in that, due to the scale of maps, people essentially go in straight lines between objectives. There's little in the way combat between them. And it leaves other areas unexplored and underutilized. Breakthrough doesn't suffer this because the objectives are, of course, linear. For Conquest, a good idea would be to offer advantageous positions for players to hold for sniping, LMG cover fire, anti armour/air or general firefights. These would encourage players to hold them to offer support teammates between objectives and likewise encourage players to clear them out when held by the enemy. A good example of existing ones are the wall on Renewal and Shipping cranes on Manifest.