@Straatford87 wrote:
We have just posted an update on our current design direction for Battlefield 2042 Maps. Read the full update, here.
In this update on map design we've outlined several questions for you on where we'd appreciate hearing your feedback. We first encourage you to read the original post in full so you have the proper context. We've also listed all of the questions posed in our blog today, in this thread, with the intent for you to take what's posted there as a thought starter for us to have an open discussion on this first topic around our existing maps.
Please do feel free to jump in with your thoughts and feedback.
QUESTIONS FROM THE CORE FEEDBACK POST
- Which maps presently provide a poor opening experience because of the location of the Base Spawn?
- Which maps are making it harder to get back into the fight in an all cap scenario?
- How do you feel about the current balance between Infantry and Vehicles in Breakthrough?
- Have you played 64 player Breakthrough, and do you feel that this is the better way to experience the mode?
- On which maps and Flags do you see the most immediate need for more line of sight blockers?
- Do you have specific areas on maps that currently stand out to you as lacking cover?
- Do you have thoughts on how we can better define traveling paths between objectives to keep combat focused?
- Do you see improvement opportunities to make it easier to understand how to get from one objective to the next?
We invite you to share your thoughts, feelings and responses with us not just on these topics, but anything else you feel is related as well. We’ll of course also be reading your comments across multiple hubs of community such as Discord, Reddit, and Social Media. If you have posted your thoughts on another platform, don't be shy to link to them here so that we've seen them.
Please represent your thoughts and feelings based on your experience, preferences, and expectations for our future Updates. We ask you to be respectful of those who are taking the time to share their feedback, and to be mindful of our Forum Rules. Our moderation team will be active throughout the thread to help keep the conversation focused on our topic, and those seeking to be disruptive to that goal will be appropriately sanctioned.
Our thanks to all of you for your participation.
//Straatford
Battlefield Community Manager
Renewal D1 and D2 have the worst spawns
All the maps are too big and takes too long to get in the fight, the worst being Orbital, 10000000% HOURGLASS, breakaway
Defenders lack ways to vehicles to fight offenders
128 is fine just theres never a full server
Hourglass, breakway, kaleidoscope, discarded all need cover, hourglass is the worst offender all objectives, everything is open no cover during a marathon run through the map. Breakaway C objective
hourglass, breakaway, kaleidoscope
shrink map size, move around conflict areas
same as last point, move the areas with high amounts of fight to areas with no cover and shrink the map size. The objective no one is capturing, place that area in a area with no cover. This’ll decrease open space. Also add more destruction to all maps.
the best maps are manifest, and discarded. Manifest has sufficient cover, and obstacles. The c objective is annoying to capture though, discarded is fine just no cover. B is the best example of what we want