MAP DESIGN
The current maps are too open and clean. They feel so barren and empty, you’ll spend minutes at a time running through empty space between objectives, accomplishing nothing and finding no one, just to get sniped by a camper or killed by a vehicle. Infantry gameplay is practically impossible in these maps, and vehicles still dominate. The vehicle call in system enables constant vehicle spam throughout the entirety of a game.
So much of your time in matches is spent being bored and just running through empty swaths of land towards the objective.
Maps should feel less “clean”, have military emplacements and more cover to not only fit the game’s “collapsing world” tone, but also to facilitate infantry gameplay. They’re just so lifeless and desolate right now, and that’s a big problem. We only have two modes, so perhaps we could see smaller, more infantry focused maps for game modes like TDM? 128 players shouldn’t be the main focus of All-Out Warfare. It simply doesn’t work and makes every match boring and frustrating. Many players would like to see smaller CQC maps for infantry-focused gameplay and more action-packed fights. A lot of the combat right now is very-long distance (which doesn’t work with the broken and frustrating console aim assist) and usually results in infantry players just getting farmed by vehicles (which are constantly being spammed because of the call-in system). Infantry gameplay is punished in this game, which is a shame.
LEVOLUTION
Destruction is a big part of what makes Battlefield unique. In Battlefield 4 and Battlefield 1, huge explosions and buildings being destroyed made matches feel awesome and cinematic. But in Battlefield 2042, levolution seems nonexistent. The maps feel so static and nothing changes on them. The epic destruction we saw in the trailers is nowhere to be found in the game, and it’s disappointing to fans. Walls can brush off tank shots, buildings don’t collapse, it just feels kind of boring. The little village in Hourglass is currently the only area with actual destruction in the entire game. It’s
very underwhelming.
Before launch, we saw that video of an entire skyscraper crumbling in a tech test, and we thought we would have that level of destruction.