Forum Discussion
I'm not sure what type of punishment you thinking of. But as i remember back in the days in BF4 as i saw on Battlelog stats, a match where you left before it even ended (cause you didn't want to lose), was counted as a "lost" match anyways.
So something like this sounds more than enough for me, if it would just be counting like that also for stats in BF 2042.
Beside that, some people maybe didn't want to leave. Who knows.
Maybe their internet connection died, or anything else happened.
Greets,
Trav
- Trokey664 years agoSeasoned Ace
Not a massive fan of punitive punishments for what could be as a result of 'life'.
The 'quit' star was enough......
- 4 years ago
@Trokey66 wrote:Not a massive fan of punitive punishments for what could be as a result of 'life'.
The 'quit' star was enough......
The first 6 montths following launch, my "quit" was up to around 45% from random disconnects. Nothing like starting your BF4 career in a nice deep hole.
- 4 years ago@Trokey66 Agreed. There are enough legit reasons why someone would need to leave or disconnect that any sort of punishment feels... wrong? I’m competitive and I like to win but at the end of the day, it’s just a game.
- 4 years ago@Boba_Brett711 yup i play to win
- 4 years ago@Its_Travis_199 Does anyone actually care about a quit% stat though?
With all the connection issues we have had, I would be surprised if most people didn't already have a much higher quit% than in previous battlefield games.
I would never quit because off an incoming loss. It's just a game and I really don't care that much tbh, but I have lost connection to the servers a bunch of times, or had to quit matches because the rubberbanding before the patch made it impossible to play.
Im just not going to stay in a match that has rubberbanding to the point where I get pulled back 5 feet for every 10 feet i run.