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But now I'm using Rao and seems strong against helis, I dont destroy them now, but when I hack them they instantly go away.
With rao I can go 1 on 1 with a little bird.
I play Rao 95% of the time. Many people aren't aware of how he impacts the battlefield. I don't know what gadget you use but try using the proximity sensor (hands down one of the best gadget in the game IF you're an aggressive player who is one of the first to attack objectives.....sniper that sits on a hill, not so much). Rao is all about maintaining vehicles and providing the team with Intel. Kills will come to you, but instead of focusing on them, your first priority should be positioning yourself for hacks. I'll gladly get put down if I can get the hack off first. Understand your pilot. Most pop flares at the sign of a hack. Good pilots flee at this moment but there are only a select group of really good pilots who know when to run. Most will linger. When they do, don't complete the hack. Cancel it and count the flares down to 4 or 5 and then complete the hack. This is how you get the kills. Also, staring into a cloud of smoke is one of the best positions you can be in. Just sit back and hack. Do this and you'll start seeing bodies drop
- flcrm3 years agoRising Veteran
After the return of the stupid and backward class system, many specialists became useless.
Sundance used to be able to fly to the rear and put up a beacon, now you can fly to the rear and die, at best, blow up a tank. Angel could arm himself with AA missiles, summon a crate and drive away helicopters, now no one needs his crate, there are enough boxes of cartridges for everyone and they are easier to use. Rao could also do it - hack a helicopter and immediately launch an AA rocket or vehicle and AT rocket. And so on.
Crawford, Dozer, Boris are useless initially or after nerf.
Now the vast majority play as Makey the Monkey to quickly strafe or climb higher, or for Falk to heal himself.
Most people play with those specialists who give them the maximum impact personally. If you do not understand how life works, then do not bother with your reasoning about team play. Therefore, specialists are needed so that those few who are ready to do everything that needs to be able to do it. There has never been any teamplay, and with the return of the class system, it has become even less.
But the Dev Leader doesn't seem to understand this. Only in cosmetics and aesthetics. LOL.
- cso77773 years agoSeasoned Ace
@flcrmThe problem with the specialists were exactly what you described. You could make several 'broken' builds (specialist + gadget combos) and this made the game into a big mess.
The class system is not perfect, but it's still far better than the previous game.
A game of total chaos can be fun for at short time, then it just becomes frustrating and annoying (to most players).
And the specialist system in a BF-setting was going to be a disaster from the start, a lot of them they would have to be either 'watered down' or useless, otherwise the game would have been an even bigger disaster.- flcrm3 years agoRising Veteran
@cso7777As always, the proponents of the theory of the class system have no concrete arguments, but only unsubstantiated affirmations and speaking on behalf of "most players". Who says these are "broken builds" and "going to be a disaster"? What chaos? What is the most of players? Most, after imposing a class system on them, said goodbye to the game and online fell catastrophically.
Perhaps you're playing in a sluggish and ridiculous Conquest mode, and there creativity and possibilities, apparently, are rightfully considered chaos. And it is necessary that everything be simple and primitive in order to drink tea and shoot from time to time. I don't know, because I've only played Breakthrough and Rush all my life, and there this dull class system is really a real disaster. True, in 2042 the Rush mode was also killed, because there is only a 16x16 mode with a small number of tickets. And the coolest infantry breakthrough was only a week. Who are these developer leaders? They don't understand how things work at all.
Why can't I, as an assault, have a proximity sensor or T-UGS (against hidden campers in every hole or bush in such trash and chaotic maps as Discarded or Manifest) and the beacon (so as not to spawn under crossfire or somewhere far away on a hill where random squad members are sitting, or run everytime from the base 300 meters)? This is the real disaster.
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