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ElioChoupi's avatar
3 years ago

Best specialists in your opinion?

Hi all !

So there you have it, among the 14 specialists present in the game, which one do you prefer?

If I had to make a personal list by class:

Assault:

  • Sundance which allows you to move, with your wingsuit, over very long distances in a very short time. Also, his smart explosives are useful in Breakthrough (his scatter grenades slow down enemy progress in narrow areas).
  • Zain, once you master his grenade launcher, it allows you to make Breakthrough carnage in attack. In areas where defenders are concentrated, you can easily do multi kills. His passive is really useful because it makes it easier to conduct an assault with fewer interruptions.

Engineer :

  • Crawford and his minigun, when well placed (so as not to be too exposed) can block a corridor for example.

Support :

  • Irish, the specialist who knows how to do everything. He can barricade an area, intercept enemy grenades, revive his allies and restore ammo. Even after his nerf, I think he will still be among the best.

Recon :

  • Paik and her built-in wallhack as well as her passive make her the best recon in the game.

Special mention to Dozer and Rao, 2 specialists that I don't see much in game and who I think deserve a little more consideration.

16 Replies

  • flcrm's avatar
    flcrm
    Rising Veteran
    3 years ago

    After the return of the stupid and backward class system, many specialists became useless.

    Sundance used to be able to fly to the rear and put up a beacon, now you can fly to the rear and die, at best, blow up a tank. Angel could arm himself with AA missiles, summon a crate and drive away helicopters, now no one needs his crate, there are enough boxes of cartridges for everyone and they are easier to use. Rao could also do it - hack a helicopter and immediately launch an AA rocket or vehicle and AT rocket. And so on.

    Crawford, Dozer, Boris are useless initially or after nerf.

    Now the vast majority play as Makey the Monkey to quickly strafe or climb higher, or for Falk to heal himself.

    Most people play with those specialists who give them the maximum impact personally. If you do not understand how life works, then do not bother with your reasoning about team play. Therefore, specialists are needed so that those few who are ready to do everything that needs to be able to do it. There has never been any teamplay, and with the return of the class system, it has become even less.

    But the Dev Leader doesn't seem to understand this. Only in cosmetics and aesthetics. LOL.

  • cso7777's avatar
    cso7777
    Seasoned Ace
    3 years ago

    @flcrmThe problem with the specialists were exactly what you described. You could make several 'broken' builds (specialist + gadget combos) and this made the game into a big mess.

    The class system is not perfect, but it's still far better than the previous game.

    A game of total chaos can be fun for at short time, then it just becomes frustrating and annoying (to most players).

    And the specialist system in a BF-setting was going to be a disaster from the start, a lot of them they would have to be either 'watered down' or useless, otherwise the game would have been an even bigger disaster.

  • flcrm's avatar
    flcrm
    Rising Veteran
    3 years ago

    @cso7777As always, the proponents of the theory of the class system have no concrete arguments, but only unsubstantiated affirmations and speaking on behalf of "most players". Who says these are "broken builds" and "going to be a disaster"? What chaos? What is the most of players? Most, after imposing a class system on them, said goodbye to the game and online fell catastrophically.

    Perhaps you're playing in a sluggish and ridiculous Conquest mode, and there creativity and possibilities, apparently, are rightfully considered chaos. And it is necessary that everything be simple and primitive in order to drink tea and shoot from time to time. I don't know, because I've only played Breakthrough and Rush all my life, and there this dull class system is really a real disaster. True, in 2042 the Rush mode was also killed, because there is only a 16x16 mode with a small number of tickets. And the coolest infantry breakthrough was only a week. Who are these developer leaders? They don't understand how things work at all.


    Why can't I, as an assault, have a proximity sensor or T-UGS (against hidden campers in every hole or bush in such trash and chaotic maps as Discarded or Manifest) and the beacon (so as not to spawn under crossfire or somewhere far away on a hill where random squad members are sitting, or run everytime from the base 300 meters)? This is the real disaster.

  • Without a doubt the ginger bird. She's got the kit I need and she even looks good crawling around on all fours.

  • VOLBANKER_PC's avatar
    VOLBANKER_PC
    Seasoned Ace
    3 years ago

    I play Falck mostly, running Ammo crate and Smoke grenade.

    (ammo crate is necessary for a constant resupply of smoke grenades)

  • X-Sunslayer-X's avatar
    X-Sunslayer-X
    Seasoned Ace
    3 years ago

    top 5

    1. McKay
    2. Falk
    3. Sundance
    4. Liz
    5. Irish

    i mainly play Flak and if i get annoyed at the enemy i switch to McKay and rain hell on them....

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