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@gruntbrews_vicv you saw the South Korean specialist will have basically wall hacks. Thats how they fixed it lol.
We need stealth perks to counter stuff like that. Adds more depth to the gameplay. Pick a stealth perk, but sacrifice something else like body armor.
"i need to pick a specialist to counter the meta specialist" isn't an improvement to gameplay imo, granted that's a personal opinion and I'm not going begrudge anyone for liking it.
- OskooI_0074 years agoSeasoned Ace
@Fringerunner wrote:
@OskooI_007I agree to some extent, but then we just end up with R6 again, and a "counter the counter" loop of specialists, which at that point really adds very little to the gameplay in battlefield.
"i need to pick a specialist to counter the meta specialist" isn't an improvement to gameplay imo, granted that's a personal opinion and I'm not going begrudge anyone for liking it.That's cool. I like rock, paper, scissor gameplay. There should never be one perk that works in every situation. Some call for stealth like when a team is spamming motion sensors. And other perk might work better on an open map like grapple or wing suit.
- 4 years ago
@OskooI_007I'm fine with that in concept too to be fair, if i were to clarify a little I'd say my problem is that the class picks aren't so much strategic or team-based picks, they're simply to counter the most obvious cheese strategies, when it "should" be about gunplay, coordination, and movement.
Again though, personal opinion and i can see how they could enhance just that in coordinated teams, i just don't see it being much other than "must pick sensor jammer" while solo (or whatever counter is most effective etc).Edit: To clarify a little more, I'm actually fine with the wingsuits, turrets, barricade, med gun, close proximity sensor pings etc.
Wall hacks though, at that point you're either using them or countering them. I'll have to see the assault shield and how it actually plays (can AP rounds hammer it, normal movement speed vs slowed etc) before i say anything there.
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