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i play ARMA with HOTAS, i play WarThunder with HOTAS, i have played BF as a franchise since day 1 with a Joystick and when HOTAS became a more readily available option, started flying BF with HOTAS. Does that offend you in some kind of way? BF has natively supported joysticks since day 1 of BF1942 in 2003 but suddenly, 20 years later, nope, DICE even stated it was due to Cross Play, then retracted that statement since several games on console now support Joysticks and even HOTAS variants of flight setups for consoles.
Your opinion on Depth of need is noted, and subsequently discarded, i have actual aviation experience. to me, having the same finite analog control as a RL aircraft within any game or any other sim has its benefits and also with RL Aviation experience, puts a damper effect on translating that to KBM or controller for me. Since you made this statement:
"I fail to see why devs would care to implement HOTAS support for literally any BF game. "
Your experience with BF is very limited to my experience. I have owned every PC Title for BF since day 1 of its release. BF1942, BF2, BF2142, BF Vietnam, BFBC2, BF3, BF4, BF1, BFV and now, BF2042. i have a combined game time within the BF Franchise easily 5000 Hours. i can easily assess that >75% is flying within BF. So if you cant comprehend why someone would prefer flight setups for FLIGHT, then sadly, i have nothing else to discuss with you.
- 3 years ago
I can't remember if it works out the box with 2042 or whether it needs an extra bodge to get it going, but can't you use Joystick Gremlin to create a vJoy device that the game client will see as one device?
Alternatively, it's been a while since I used it (several years in fact), but I used to use x360CE to force BF1 to recognise my stick and its inputs.
Yes, I appreciate that it's a bodge and you shouldn't have to do that, but the deprecation of DirectInput and the switch to Xinput is the root of the problem, I suspect - it seriously limits the number of buttons available. DirectInput could see 128 inputs; Xinput sees 12.
With Joystick Gremlin, you can have the vJoy layer interpret button presses and output them as key presses, which should sidestep the button duplication issue. If it works, of course.
- Anarchiesx3 years agoRising Veteran
@AOD_CapStar362that's a whole lot of words to just complain "I'm angry waahhh"
Still no reason why you'd want to fly in a BF game with HOTAS. Just nonsense.- ATFGunr3 years agoLegend@Anarchiesx Nice to see you offering such constructive criticism. Did you get tired of punching kittens so came to the forums?
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