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Metal_Daryl97's avatar
Metal_Daryl97
Seasoned Ace
3 years ago

BF2042 vehicle Feedback

  • Railgun tank with extreme projectile velocity, minimal projectile drop and yet high damage!!! - especially a problem for air vehicles with a large hitbox (e.g. transport choppers, apache/hokum and jets)
    Anyone with decent aim can one-shot destroy jets and choppers from like 1 km away (nightbirds are an exception here because of the small hitbox). Recently, I've been one-shotted a couple of times by the tor while in the middle of dogfights - this should NOT be a thing!
  • Wildcat with a 600-m lockon range - this is far too disruptive to chopper/jet dogfights, especially on the small maps; you're pretty much dead if you have ran out of flares because the wildcat can fire two successive missiles, where each deals a substantial amount of damage (imo, either the range or damage of the AA missiles should be reduced or at least increase lock on time significantly). This is worse on maps with lower than usual flight ceiling and tighter vertical boundaries.
  • Bolte has ridiculously low track hp - recoiless m5/tank shot to the tracks can completely immobilise the bolte (beyond me how anyone thought that was a good idea); damage to the main body substantially reduces its speed
  • Nightbirds 7.62-mm miniguns have insane accuracy, range and fire rate - this coupled with their ridiculous agility makes them overpowered vs other air vehicles (nightbirds can casually dodge AA radar missiles.
  • Hokum/Apache 70-mm anti-vehicle rockets are overpowered against light air-vehicles with a large hitbox - i almost never use the attack choppers and yet had no difficulty at all wrecking stealth choppers and jets with the rockets; coupled with a decent dedicated gunner, these attack choppers are quite OP imo
  • Jets. The su57-v-f35 balance is still bad, one year post-launch; jets need better speed control and a speed buff (right now, the jets can be one-shotted easily by the tor and can be dealt continuous damage by the wildcat's dual 30-mm cannons, while flying at full speed > 500 m!!!); unlike choppers, which can be fairly effective against air vehicles, ground vehicles and infantry at the same time, jets currently can only be adequately effective against air OR ground vehicles - third weapon slot could solve this issue. Finally, the stealth jets in this game do NOT have a single stealth feature *facepalm*
  • Transport choppers. Still OP. Repair rate with 2x repair tool at same time should be nerfed because the transport helis can pretty much ignore damage right now - they regenerate their health far too quickly, which is especially problematic considering their high max hp.

(Change the title to reflect the conversations better) - Atic 

7 Replies

  • @Metal_Daryl97 It's impossible to approach any vehicle balance in 2042.

    As far as land vehicles go, it all depends on what weapons you select for the passenger slots and then if those passenger seats are occupied.

    A fully manned MAV is more powerful than the MBT and Wildcat and since unlocking everything in the MAV in solo play recently, when I have a fully manned MAV which is often I go on a rampage hunting down tanks and Wildcats.

    Even Dice LA would not be able to fix 2042.
  • @Metal_Daryl97 I agree with this post. Stealth helis should've never been added they for a long time ruined attack helis and are op as bombers. Transports aircraft has always been an issue. If they'd just remove the weaponry on front altogether and have just miniguns it might not be that bad.
  • Tank2042Man's avatar
    Tank2042Man
    3 years ago

    @SCUBASTEVE120 wrote:
    @Metal_Daryl97 Transports aircraft has always been an issue. If they'd just remove the weaponry on front altogether and have just miniguns it might not be that bad.

    Dice "We hear you... 50MM Cannon Pod Ammo on Transport Air Vehicles increased from 8 -> 10"

    🤣

  • doubleome's avatar
    doubleome
    Seasoned Ace
    3 years ago

    One of the big reasons I dont play the bigger size game modes/maps. Vehicle balance is a nightmare just no fun, too much stuff in the game too many players it’s just a mess imo.

    Less is more imo

    I play rush 16vs16 mostly and some maps has the bolte and it’s a joke. Could be such a fun thing to drive but it’s so weak anything stops it instantly.

  • Psubond's avatar
    Psubond
    Legend
    3 years ago
    @doubleome that thing was an obnoxious nightmare at launch. i'm glad i don't see it often now (it was fun trolling them with AT mines though. they always ran the same path over and over trying to get their roadkills)
  • Metal_Daryl97's avatar
    Metal_Daryl97
    Seasoned Ace
    3 years ago

    @Tank2042Man 
    I agree that perfecting vehicle balance in a game like bf2042 is an exceedingly difficult task. However, "good-enough balance" is definitely achievable in such a game months after release - the current balance is far from being good enough one year post-launch, presumably because the devs are incompetent or they want to please mega-farmers. They did not even get the su57-v-f35 balance right in the game *facepalm*

  • Metal_Daryl97's avatar
    Metal_Daryl97
    Seasoned Ace
    3 years ago

    Bolte is pretty much an NTW50 snack right now - one or two ntw50 shot to the tracks will completely immobilize the bolte

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