Forum Discussion
2042 has no voip so you aren't getting good squad performance, no scoreboard(which is apparently a legacy feature) and pulled alot of the bad things from BFV and threw them in the game such as the tank turret movement and the bugs that actually go with the tanks(zooming in and out randomly when you hold down the zoom button, this bug was in BFV and still is to this day), the maps feel like a blank canvas with very little cover where you'd think cover should be even if its sparse. Either way you can't compare this launch with the BF4 launch, new teams and while dice LA made BF4 great by the end they only have their hands in portal and I'm pretty sure they are a shell of their BF4 self so who knows what we'll actually see going forward. No excuses, lets see action!
@foff667 wrote:
@CantGetRightI think that in itself is part of the problem, the BF franchise keeps reinventing itself from the ground up with every iteration since BF4...look at hardline not even made by dice, just happened to be using the frostbite engine but they added alot of good new mechanics such as being able to grab health/ammo off of medics/support but was ultimately received as a failure because it wasn't a modern war style game the vehicles just weren't what people were looking for for sure. BF1 vehicles were AWESOME anyone with eyes could see the vehicle game play was fun at least for those in the vehicles, but there were also pretty good counters to them, BFV was just bad, very buggy even to this day, the vehicle gameplay its terrible but it had some new mechanics and some features such as building fortifications that I had high hopes for going forward along with call ins for good squad performance.
2042 has no voip so you aren't getting good squad performance, no scoreboard(which is apparently a legacy feature) and pulled alot of the bad things from BFV and threw them in the game such as the tank turret movement and the bugs that actually go with the tanks(zooming in and out randomly when you hold down the zoom button, this bug was in BFV and still is to this day), the maps feel like a blank canvas with very little cover where you'd think cover should be even if its sparse. Either way you can't compare this launch with the BF4 launch, new teams and while dice LA made BF4 great by the end they only have their hands in portal and I'm pretty sure they are a shell of their BF4 self so who knows what we'll actually see going forward. No excuses, lets see action!
I get this, but at the same time EA is a business and has to show growth. Keeping the status quo may keep all the BF veterans (or at least most) happy but in all honesty that is a small portion of the business. To be able to gain growth, one needs to make changes and follow trends to stay relevant, I mean imagine if a game like Super Mario Brothers stayed as a side scroller instead of evolving into a 3D game along with many offshoots (i.e. Mario Cart)?
The reality is that making a reskinned game with the same legacy features can keep the loyal at bay, it tends not to get the incremental growth needed to continue a franchise. Now did DICE maybe do too many changes too fast? Maybe, but in the end they did have to do something different or else they would have had the amount of initial sales that they did.
Only time will tell to be honest; many forget but the community was initially not very impressed about levelution. Many said it was very repetitive, unnecessary, and distracted people from PTFOing. But look at how many people reference it now as "this is what Battlefield is". People as a whole are resistant to change, and there is plenty of evidence in the forums of that, who knows maybe over time when the game has more content and is smoother, people will be referencing how good the game compared to the new BF title in the future (that's been the trend so far).