Forum Discussion
5 years ago
I definitely agree, I can understand where dice is coming from, with divisibility and it may also be due to vehicle seat numbers, but I feel 5 was the perfect number in BF4.
Gotta consider it from a pre-game and post-game perspective too, instead of joining a game with only three friends you could join with 4, which is a really big issue, especially considering the sheer number of other players in the game. Having those comrades with you as you join changes the experience by a large amount.
Another way to put it is that the size of the squad is essentially a "soft-cap" on the number of friends you can play with, which can be quite a pain if you have community game nights or a clan or just a large number of friends you play with.
Now it's absurd to expect immediate changes, and i would very much like to see what the gameplay feels like in 2042 with the new squad size, but I expect it to be similar the same as playing with a squad of 4 in BF4, a little empty. (It's good to keep in mind that if the max squad size is 5 while you have 4, it does mean that chances are you will be entering firefights at a one-player disadvantage, at least with infantry. However, in BF4 I've rarely seen a squad with 4 players not immediately fill to 5, as people seem to want to squad-up as much as possible.)
Conversely, I think that any more than 6 players in a squad causes the "open-mic" effect where comms basically just becomes a mashed up mess of too many words by too many people, and squads of less than 4 are just lonely and quiet if the other players aren't both good friends.
TL,DR:
I hold my reservations till I experience some gameplay, but...
Less than 4 is too few, more than 6 is too many, therefore 5 is just right, so why change it dice?
Gotta consider it from a pre-game and post-game perspective too, instead of joining a game with only three friends you could join with 4, which is a really big issue, especially considering the sheer number of other players in the game. Having those comrades with you as you join changes the experience by a large amount.
Another way to put it is that the size of the squad is essentially a "soft-cap" on the number of friends you can play with, which can be quite a pain if you have community game nights or a clan or just a large number of friends you play with.
Now it's absurd to expect immediate changes, and i would very much like to see what the gameplay feels like in 2042 with the new squad size, but I expect it to be similar the same as playing with a squad of 4 in BF4, a little empty. (It's good to keep in mind that if the max squad size is 5 while you have 4, it does mean that chances are you will be entering firefights at a one-player disadvantage, at least with infantry. However, in BF4 I've rarely seen a squad with 4 players not immediately fill to 5, as people seem to want to squad-up as much as possible.)
Conversely, I think that any more than 6 players in a squad causes the "open-mic" effect where comms basically just becomes a mashed up mess of too many words by too many people, and squads of less than 4 are just lonely and quiet if the other players aren't both good friends.
TL,DR:
I hold my reservations till I experience some gameplay, but...
Less than 4 is too few, more than 6 is too many, therefore 5 is just right, so why change it dice?
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