Breakthrough Balance.
Can we talk about breakthrough map balance? As someone that plays pretty much only breakthrough half of the maps are unwinnable for the attacking team. I love the game but this is ridiculous. Orbital and kaleidoscope are the worst offenders. The B1 point on Orbital and the C2 point on kaleidoscope are nearly IMPOSSIBLE to take because of their rooftop positions. The roof point on hourglass I have seen taken once or twice but it is very rare. THESE POINTS NEED ADJUSTMENTS!!! They are WAY TOO DEFENCE FAVORED!!!!! I've played all the maps on boths side many times by now. Teams that should never win based on skill just sit on roofs and win for free because the maps are so unbalanced. Games where the attackers should win drag on for 45-60 minutes because the rooftop points have no counter-play. Add additional ways to access the rooftops or remove vehicle drops on roofs. SOMETHING NEEDS TO BE DONE.