Forum Discussion
DarthFDG
4 years agoHero+
I'm pretty sure Breakthrough was intentionally designed to favor attackers to help keep the game moving forward.
Sounds like you might like Conquest better.
4 years ago
@DarthFDG This is a really poor response. I'm sure the internal teams have metrics and if they see attackers winning 80% of matches that's not a fun or fair gameplay design.
It's good for attackers to have momentum but defense in breakthrough 2042 isn't fun. That's why you see the lists of "attacking factions" people use so they can quit matchmaking if they are on defense. The heli spam you're under as defense is absurd and unbalanced at a minimum. And then the defenders often cant spawn on squad mates "in combat" if they are on the point so it's running to defend the point that rarely even has cover.
And then 20-30 teammates are just sitting away from the capture point taking potshots at infantry or going for kills, watching the point get taken.
The fact is that the attackers gameplay flow is much more straightforward and easier for the casual player to understand and accomplish than the defender gameplay flow, even without the huge imbalances in tickets and vehicle spawns.
Defenders are asked to not sit back and get kills (which is fun) but instead go into a small, dangerous area with limited cover that will be under fire by ground vehicles and infantry, while bombarded by helicopters. (which isn't fun)
It's no surprise most casual defense teams will sit around outside the point and try to shoot at attackers from a safer area. While attackers have a very simple and fun objective: move forward and kill defenders, who either lose by being killed or lose by retreating.
It's good for attackers to have momentum but defense in breakthrough 2042 isn't fun. That's why you see the lists of "attacking factions" people use so they can quit matchmaking if they are on defense. The heli spam you're under as defense is absurd and unbalanced at a minimum. And then the defenders often cant spawn on squad mates "in combat" if they are on the point so it's running to defend the point that rarely even has cover.
And then 20-30 teammates are just sitting away from the capture point taking potshots at infantry or going for kills, watching the point get taken.
The fact is that the attackers gameplay flow is much more straightforward and easier for the casual player to understand and accomplish than the defender gameplay flow, even without the huge imbalances in tickets and vehicle spawns.
Defenders are asked to not sit back and get kills (which is fun) but instead go into a small, dangerous area with limited cover that will be under fire by ground vehicles and infantry, while bombarded by helicopters. (which isn't fun)
It's no surprise most casual defense teams will sit around outside the point and try to shoot at attackers from a safer area. While attackers have a very simple and fun objective: move forward and kill defenders, who either lose by being killed or lose by retreating.
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