Forum Discussion
DarthFDG
4 years agoHero+
I'm pretty sure Breakthrough was intentionally designed to favor attackers to help keep the game moving forward.
Sounds like you might like Conquest better.
4 years ago
@DarthFDG Then whats the point in defending ? If this gamemode favours the attacking side people will quit the que if they get put on defending side.
I played so much breakthrough since launch and on every map the attacking side has major advantages, one of them is to get more vehicles.
The defending side have to deal with 3 air vehicles and 4 bolte / 2 tanks at once, how is this balanced ?
But aside the Fact that the attacking side can literally spam transport vehicles, the defending team DO spawn to far away if an objective is contestet, making it extremely punishing if you or your squad get killed once.
And many get killed on the way back to the objective becouse of the open area.
On discarded on defending side you spawn more close to A1 then to A2 if you want to A2, making it literally pointless to run across the wide field of Grass.
An additional point is the reinforcement, attackers get way to much reinforcements per sector gained.
600 tickets and each sector replenish 300 means you start to gain the upper hand past 300, everything before is just pointless beside farming kills.
In my opinion the tickets for the attacking side should stay the same but drastically reduce the replenishment of each sector gained to 150 tickets so the attacking team can be punished earlier.
personally I only play on attacking side on each map so I don’t have to deal with the vehicle spam and have to equip an m5recoilles all the time and I immediately opt out of any game if I get out on defending side.
Also I noticed that the defending side got a longer respawn Timer if you get killed by headshots, explosives or being run over by vehicles where as attacker you can spawn instantly again, not having to wait the timer.
I played so much breakthrough since launch and on every map the attacking side has major advantages, one of them is to get more vehicles.
The defending side have to deal with 3 air vehicles and 4 bolte / 2 tanks at once, how is this balanced ?
But aside the Fact that the attacking side can literally spam transport vehicles, the defending team DO spawn to far away if an objective is contestet, making it extremely punishing if you or your squad get killed once.
And many get killed on the way back to the objective becouse of the open area.
On discarded on defending side you spawn more close to A1 then to A2 if you want to A2, making it literally pointless to run across the wide field of Grass.
An additional point is the reinforcement, attackers get way to much reinforcements per sector gained.
600 tickets and each sector replenish 300 means you start to gain the upper hand past 300, everything before is just pointless beside farming kills.
In my opinion the tickets for the attacking side should stay the same but drastically reduce the replenishment of each sector gained to 150 tickets so the attacking team can be punished earlier.
personally I only play on attacking side on each map so I don’t have to deal with the vehicle spam and have to equip an m5recoilles all the time and I immediately opt out of any game if I get out on defending side.
Also I noticed that the defending side got a longer respawn Timer if you get killed by headshots, explosives or being run over by vehicles where as attacker you can spawn instantly again, not having to wait the timer.
- 4 years ago@Bolvard I just wrote a post about this too.
Breakthrough 128 has been heavily attacker-favored for many months now....so I suspect it's intentional or they're just some of the slowest developers in the history of game development.- 4 years ago@AvocadoPablo Apparently the entire Team is Working on 2042.
So…. That means that even 100+ people in that company are to stupid to change the year of date in the loginscreen to 2022….
How in the World are we supposed to get proper balance if even small, easy things are a tremendous obstacle …
They just have given up on this game, there are likely 10 ppl working on it with the smallest amount of effort.
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