Forum Discussion
"When reviewing Breakthrough, we noted that the 64 player version represented a more tactical experience. Reducing our player count here helps to remove some of the chaos from the experience, and in combination with the reductions that we have made to the number of available combat vehicles, it means players are better able to hold frontlines more effectively. Players will also find more space to work together and fulfill their individual roles"
It's so annoying they don't even play the game to understand the chaos is one reason of what makes it fun. DICE really needs to start playing the game (or poll the community .. you know that feedback loop we are always hearing about lately) before changing major items because removing a popular game mode 6 months after is just a bad move.
More teamwork would be good but in reality a growing number of people are only interested in unlocks, progression and getting kills. This will just make it worse for winning the game imo.
- BR-DuaneDibbley3 years agoSeasoned AceBreakthrough 128 was always lagging as crazy, I had always 30fps less than in those 64 player modes, balance was atrocious (not only in the beginning with the capture points on the roofs).
As far as I am concerned: thank goodness this mode is gone!
That being said: I personally think that it should have stayed were the player base big enough to give the player the OPTION to play it of course (let those suffer that really want to -- does not hurt me, right?), but given that we only have so few players left it is best to concentrate them in modes that are less laggy and a bit better balanced.- 3 years ago
I buy this game because of 128 players breakthrough.
Now, you cancel it? Plz refund!
- CBF-Arhan3 years agoRising Adventurer
Why remove? Just add. Dice shouldn't be taking away anything. To be honest I hate from a jet mains perspective what they did to breakthrough. The vehicle spawns are horrible. So, I switched to 128 conquest.