@Kyosji Please no. I can understand why you’d want it with the example of the sniper. In practice it sucks, and I don’t want to look at a blurry screen with more visual clutter than there already is.
Closing the gap on a sniper should be running cover to cover. Taking quick shots at them. If you land shots, it should flinch the sniper off target.
I’m not sure if there’s much flinch, or any at all sometimes, because as I’m unloading into a snipers face they’ll still hit some crazy headshot. The point is, if anything, flinch is the better mechanic. Suppression with 128 players sounds horrible.