Can someone explain like I am 5 the new changes to Tanks and Wildcats?
EBAA Wildcat, MAV, M1A5, T28
We have increased the health for the Track / Wheel Damage Zone on Heavy Armor vehicles to ensure players have to be accurate at disabling specific vehicle parts. It now takes 2 shots to disable.
- Tank Track / Wheels - Health Increased from 200 -> 300
EBAA Wildcat, M1A5, T28
The Turret Damage Zone also had its health increased to reward accuracy versus vehicles. It now also takes 2 shots to be taken down. To compensate, the health regenerates slower.
- Tank / Wildcat Turret - Health increased from 250 -> 350
- Health Regeneration Duration increased from 10 -> 14
Is this a health buff to armour or just a buff if the missile hits the turret or tracks?
So if a rocket hits the body of the vehicle health armour is the same as it is now?
And is the nerf to auto heal to all hits or just hits to turret or tracks?
And I'm also confused why the MAV is included, that did not need a health increase, it's very strong as is.