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I played COD for the 1st time this weekend and I have to say that it felt to me more like BF than 2042. I definitely will not be playng the little s-pastic 6v6 modes, but the Ground War mode was just like a Conquest match, and the maps were good and all the buildings and rooms weren't the same. Very Nice.
I really liked the Mexican border map, Santa Sena. If that is going to be par for COD than BF is in trouble.
I hate the perk call-in vehicles, sorta dumb an OP, but hey, at least my guns worked and I was able to actually win some gun fights.
BTW, the guns felt GOOOOOOOD!
@CloverDeuce wrote:I played COD for the 1st time this weekend and I have to say that it felt to me more like BF than 2042. I definitely will not be playng the little s-pastic 6v6 modes, but the Ground War mode was just like a Conquest match, and the maps were good and all the buildings and rooms weren't the same. Very Nice.
I really liked the Mexican border map, Santa Sena. If that is going to be par for COD than BF is in trouble.
I hate the perk call-in vehicles, sorta dumb an OP, but hey, at least my guns worked and I was able to actually win some gun fights.
BTW, the guns felt GOOOOOOOD!
lol not even close except for the infantry only players that needed to get away from BF anyway.
- S3SSioN_SoL3 years agoSeasoned Ace
The game itself, i.e the Gunplay and Weapons etc are good. But all that is meaningless if the game fundamentally is unfun to play because of really bad design choices. That CoD Beta made me grateful that PORTAL has a somewhat working server browser where Skill Based Matchmaking can't plaque my experience. SBMM ruins CoD for me. I'm always sweating in a game that's meant to be casual. At least in BF2042, I'll encounter the odd tryhard after running around enough, in the BETA before I even turn a corner, I'm dead.
The time to kill in the CoD Beta was also really bad, I didn't like it at all.
- 3 years ago
I also play the mw2 beta from the beginning and I especially like the sound design. Weapons sound serious, unfortunately in bf2042 someone made a grim joke on this topic and everything except the sniper rifles sounds ironic. .. like weapons from previous call of duty. Character animations, map design at a much higher level than in "our" battlefield itself, but vehicles in Ground War mode are some kind of mistake. In fact, it would be better if there were none at all, especially tanks and Apc (ala BTR). Their implementation looks like from a mobile game, they only defend themselves with the quality of models, but the shooting and moving model is generally a joke. After all, I'm afraid that instead of battlefield I will be playing call of duty.
- 3 years ago
I played the beta a little bit over the weekend and I was very happy with it. I am a bit of a fanboy and freely admit it. I have worked a bit for Treyarch as well as having made a ton of maps back in the earlier releases like World at War. I created and ran one of the biggest mapping websites at the time. So yeah, a bit of bias towards my roots.
The people who posted above me have pretty much covered all the essential info and initial impressions so I wont bother to quote them nor to repeat what has already been stated.
I will say that I had fun considering this was a one weekend Beta release as opposed to this 10 month beta that we have been subjected to here. MW2 still has some work to do but that is what a beta helps out with. I have no doubt that it will take over my harddrive and I will have more space once I remove this game. I dont blame people who have been burnt with pre-orders and are going to wait for the full release and feedback on the game and its progression.
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