Forum Discussion

DingoKillr's avatar
4 years ago

Capturing Objectives

Can we get the return of flag poles were the flag goes up and down depending on stage of capture. I  would like it to be visible from a distance. 

If defenders are going to spawn a significant distance away from the objective like BFV, I think the capture timing needs to be adjusted. 

In BFV we had time to get back only to end up attacking no longer defending.  Capture points have got to fast, sure it speeds up play but it discourage players spawn to defend instead players will spawn somewhere else to attack and contributes to zerg flag running.  So either capture speed needs to slow down or we need to spawn closer.  

I am not against flag capture speeding up as extra players join but the speed of solo and a few is both to fast. An idea would be only a full squad (not 4 players) can get maximum capture speed. 

13 Replies


  • @lzilchetl wrote:

    @kregora wrote:
    @DingoKillrIsn't the fact that sectors will sport multiple flags change the dynamics of conquest in a way, that will promote defensive play?

    Agree. I don't think we have worked-out yet how differently this game is going to play in lots of respects. The clustered flags and the space between sectors on the largest maps will mean you are not going to be "moving-out" so often. I imagine some games you will not move far from one or two sectors.


    I hear that every BF, squad will be so scatted and flags so far part that defensive play will be the thing.  What happened in realty zerg running flag to flag.  Why because that how we start then map layout, flag location and other issue keep it going. 

    I remember running to a flag walking across it then running to the next before seeing a second of combat.  Being defensive is not a concern as far to many are attacking. The speed that flags can be capped is the bigger issue as it reduce the ability to stop attacks and then defend.  

  • kregora's avatar
    kregora
    Seasoned Ace
    4 years ago

    @DingoKillr wrote:
    I am talking about a squad would do it faster then 6 players from 6 different squads.

    Okay, that would be an incentive for squad play, I would totally for it, but I would rather go for something like

    1 squad member  = count 1

    2 squad members = count 1 + 1.1 = 2.1

    3 squad members = count 1 + 1.1 + 1.3 = 3.4

    4 squad members = count 1 + 1.1 + 1.3 + 1.6 = 5

    because that would promote full squads.

  • @kregora That is what I am almost talking about, it is more like this

    1 player = 1 x speed.
    2 squadmates = 1.5 x speed
    3 squadmates = 2 x speed
    4 squadmates = 2.5 x speed
    6 players = 1x speed

    So two squads of 4(8) would have a max speed of x 2.5. One squad of 3 and 3 players would have a max speed of x 2.

    P. S. There has a been max player count on how fast it can speed up. I think it is 4.

About Battlefield 2042 General Discussion

Discuss the latest news and game information around Battlefield 2042 in the community forums.15,965 PostsLatest Activity: 38 minutes ago