4 years ago
Capturing Objectives
Can we get the return of flag poles were the flag goes up and down depending on stage of capture. I would like it to be visible from a distance. If defenders are going to spawn a significant dista...
@kregora wrote:
@DingoKillrIsn't the fact that sectors will sport multiple flags change the dynamics of conquest in a way, that will promote defensive play?
Agree. I don't think we have worked-out yet how differently this game is going to play in lots of respects. The clustered flags and the space between sectors on the largest maps will mean you are not going to be "moving-out" so often. I imagine some games you will not move far from one or two sectors.
@lzilchetl wrote:
@kregora wrote:
@DingoKillrIsn't the fact that sectors will sport multiple flags change the dynamics of conquest in a way, that will promote defensive play?Agree. I don't think we have worked-out yet how differently this game is going to play in lots of respects. The clustered flags and the space between sectors on the largest maps will mean you are not going to be "moving-out" so often. I imagine some games you will not move far from one or two sectors.
I hear that every BF, squad will be so scatted and flags so far part that defensive play will be the thing. What happened in realty zerg running flag to flag. Why because that how we start then map layout, flag location and other issue keep it going.
I remember running to a flag walking across it then running to the next before seeing a second of combat. Being defensive is not a concern as far to many are attacking. The speed that flags can be capped is the bigger issue as it reduce the ability to stop attacks and then defend.