Forum Discussion

Agent10_Alex's avatar
2 years ago

Changes I want to see before support ends

I left a similar comment on Marzipan Dan's video https://youtu.be/uiRS0nqRBn4?si=NR1L0ACvq2bu3B7g a while ago on the same subject. I think it's important enough to bring to discussion here. These are changes I would like to see to the game, and they are realistic changes that I think really should not be that hard to implement. 

Eliminate the sectors from Conquest entirely. One flag = one sector. Does not need an explanation why this is needed 

Remove pinging while downed. This feature is so harmful to game play. Anyone you kill immediately pings your position the squadmate putting you at a disadvantage with every kill you make. This creates a constant cycle of kill, die, revive and it is silly.

Give us a notification when we are spotted. I don't care if it never leaves my screen.

Remove AI from AOW. Yesterday I was playing a round of conquest on Manifest in the middle of the night in a party of 4. We captured the B sector and held it for a good 3-5 minutes while AI were still seemingly spawning in the sector, which is impossible. The reality was that every AI travels with their squad, so it seems every AI is a medic. If you do not exterminate every single AI in the area (in this case Manifest B sector with tons of bushes and places to hide), they continue to multiply. 

Now I'm not finished with the AI, because the problem with this particular match I mentioned, was that the AI were completely dominating the B sector for the enemy team, the players of said team were not even contesting B sector. This goes back to my point of having sectors in conquest. B sector on Manifest 64 is the single most important flag, and because it was getting overrun with reviving AI, the AI singlehandedly won the game for the enemy team who didn't even deserve it.

Remove the ability to camp in spawn with a vehicle. If you spawn a vehicle in base, you should have 30 seconds or a minute at most to leave spawn. If you choose not to, back to the deploy screen for you, with an added death to you and your vehicle.

Fix the sights. Bright the fusion holo and K8 holo where they're supposed to be, in front of your eye. Take a look at the coyote sight in BF4, and compare it to the fusion holo. See the problem? Now take a look also at the kobra on any gun in this game that isn't the XM8 or AC9. Now compare them to the kobra on the XM8 or AC9. The kobra was actually fixed in season 4 to appear more closer to the eye like older titles. The other two kobras are the old view, which also needs to be changed. 

For this I tend to use either the kobra or the UH-1 smart. They both have a normal proximity range to the eye. But the UH-1 has another problem. Clean up all the sights with vignette (UH-1, 8R, XDR) and the sights that got silent nerfed with mud like the 2x on the deagle or crossbow.

Balance vehicles in breakthrough. That mode is trash for defenders. Balance means balance. Don't give us your interpretation of the word balance. The only sector in all of breakthrough with vehicle balance is Breakaway D sector on large. And I believe the vehicles were given to defenders only because players complained about the design of that map. And I will say, that sector is fun, but it's literally one sector in the entire game.

Remove FLAK from transport vehicles for the final time and leave it.

This is an idea to further balance the classes but it is a bit of a radical one. As it stands the assault class offers nothing to the team aside from the ability to farm. This involves a slight class rework. Remove the defibrillators from Falck, Irish, and Angel, and give them to the assaults. Remove med pens from the game and give assaults med bags and pouches that can be shared with supports. Give the supports a reworked Angel crate that can be placed indoors, and rework Angel.

Given the terrible specialist abilities mixed into classes, the game would benefit far more from assaults being the medics. Mackay and Sundance have access to downed players the current medics do not. This allows their abilities to be used for the team. Dozer has his shield to clear the front lines before reviving. Zain is his own medic and can eat a * of bullets while clearing a room to heal others. Falck receives a slight nerf to how much XP she can farm and given a new passive, Irish is mostly unchanged, and Angel gets the rework he already deserves. Assaults become medics and supports are purely ammo specialized.

There is another topic that I will mention another time, and that is alternate breakthrough layouts. ZenaFPS and GravityXIII both have called for this, and I realize it requires more work, but I will also throw my ideas in for alternate maps another time. But I will say this. Of the small breakthrough maps we don't get to play anymore in AOW, I will say worth bringing in are Exposure, Breakaway, Discarded, Manifest, and Kaleidoscope. I would say all of these maps save for

Discarded play much better on breakthrough small.

8 Replies

  • Having a spawn countdown allows people to grief/throw games by wasting vehicles. The only vehicles I'm fine dealing with that sit in spawn are the wildcat and the Tor.

    The wildcat is 80% AA, 20% ground/infantry vehicle. If its sitting in the back of the map taking enemy air out then its playing its role as it would in real life. Youd never see an AA vehicle IRL barreling through the frontlines unloading its 30mm on infantry or an M1 abrams... like come on. If im in the heli and I get downed by an AA in spawn then thats on me. I'll take my 2min respawn to watch the AA and create my next tactic to take it out when im back in the pilot seat. If anything, the Wildcat needs a refresh. Either the 30mm gets a shot spread decrease so the shots have tighter grouping or the 35mm gets a velocity buff. Damage does not need to change. 

    The Tor got a good Nerf IMO. No more one-shot tank sniping. If they sit in spawn its a guaranteed loss for that team. The Tor has no benefit sniping anymore so go ahead! Waste that crucial vehicle slot for me and give my team that edge.

    Any other vehicle in spawn is a waste. If you got a Timmy that's petrified of damaging their precious 1.2 k/d and 0.5 W/L ratio then back out and move on to the next lobby or head onto portal where the server owners have more control on booting these players. 

    I agree to the spotting notification. Maybe give us a notification window on select characters or have our character say something like "I've been spotted!" or "They have my coordinates" pending character type respectively. 


    As far as classes go i agree with this. I will add that the support classes need some better anti-vehicle assistance. They took AP grenade launcher attachments and reduced them to one round. Then silently re-implimented them to have two again which... thank heavens for that. The support class needs the anti-tank grenade too. Support doesn't need to be an anti vehicle main by any means... They just need more means to deter vehicles away. Angel needing a rework is an understatement. He doesnt need Defibs and would benefit from med pens. Assault should get defibs with an extended revive time and be able to revive non-squad teammates. 

    Rpgs shouldnt be lock on with SOFLAM assist... Especially when they can one shot air vehicles. Keep them manual aim only.

  • Agent10_Alex's avatar
    Agent10_Alex
    2 years ago

    @xCremeBruleeX wrote:

    Having a spawn countdown allows people to grief/throw games by wasting vehicles. The only vehicles I'm fine dealing with that sit in spawn are the wildcat and the Tor.

    The wildcat is 80% AA, 20% ground/infantry vehicle. If its sitting in the back of the map taking enemy air out then its playing its role as it would in real life. Youd never see an AA vehicle IRL barreling through the frontlines unloading its 30mm on infantry or an M1 abrams... like come on. If im in the heli and I get downed by an AA in spawn then thats on me. I'll take my 2min respawn to watch the AA and create my next tactic to take it out when im back in the pilot seat. If anything, the Wildcat needs a refresh. Either the 30mm gets a shot spread decrease so the shots have tighter grouping or the 35mm gets a velocity buff. Damage does not need to change. 

    The Tor got a good Nerf IMO. No more one-shot tank sniping. If they sit in spawn its a guaranteed loss for that team. The Tor has no benefit sniping anymore so go ahead! Waste that crucial vehicle slot for me and give my team that edge.

    Any other vehicle in spawn is a waste. If you got a Timmy that's petrified of damaging their precious 1.2 k/d and 0.5 W/L ratio then back out and move on to the next lobby or head onto portal where the server owners have more control on booting these players. 

    I agree to the spotting notification. Maybe give us a notification window on select characters or have our character say something like "I've been spotted!" or "They have my coordinates" pending character type respectively. 


    As far as classes go i agree with this. I will add that the support classes need some better anti-vehicle assistance. They took AP grenade launcher attachments and reduced them to one round. Then silently re-implimented them to have two again which... thank heavens for that. The support class needs the anti-tank grenade too. Support doesn't need to be an anti vehicle main by any means... They just need more means to deter vehicles away. Angel needing a rework is an understatement. He doesnt need Defibs and would benefit from med pens. Assault should get defibs with an extended revive time and be able to revive non-squad teammates. 

    Rpgs shouldnt be lock on with SOFLAM assist... Especially when they can one shot air vehicles. Keep them manual aim only.


    I appreciate your feedback. Also I would take C5 from the medics/assaults and give them to supports. That takes away the unpredictability of Mackay/Sundance and gives support some attributes back.

  • Considering we are coming up to season 8 i highly doubt we will see any huge changes to the game.

    Maybe a few minor changes but i would say apart from two new maps not alot more content is coming as BF2042 is prob ending its end of life.

    Maybe your post shouldve read "What i want to see in the next battlefield game" as its being worked on

  • Maybe it should've but, honestly imo whos to say there will be another modern type battlefield game in the next drop. 


  • @Hudson1531 wrote:

    Considering we are coming up to season 8 i highly doubt we will see any huge changes to the game.

    Maybe a few minor changes but i would say apart from two new maps not alot more content is coming as BF2042 is prob ending its end of life.

    Maybe your post shouldve read "What i want to see in the next battlefield game" as its being worked on



    No, it's not what I want to see in the next game. It's what I want to see in this game. The original title was Changes I want to see before support ends and the thread was marked as spam. Please don't lower the standards. These changes very specifically need to be made to this game, before support is dropped. The next Battlefield needs to not have these kinds of threads created.

  • shaggysk8er's avatar
    shaggysk8er
    2 years ago

    @Agent10_Alex wrote:

    @Hudson1531 wrote:

    Considering we are coming up to season 8 i highly doubt we will see any huge changes to the game.

    Maybe a few minor changes but i would say apart from two new maps not alot more content is coming as BF2042 is prob ending its end of life.

    Maybe your post shouldve read "What i want to see in the next battlefield game" as its being worked on



    No, it's not what I want to see in the next game. It's what I want to see in this game. The original title was Changes I want to see before support ends and the thread was marked as spam. Please don't lower the standards. These changes very specifically need to be made to this game, before support is dropped. The next Battlefield needs to not have these kinds of threads created.


    Preach it brother!

About Battlefield 2042 General Discussion

Discuss the latest news and game information around Battlefield 2042 in the community forums.16,234 PostsLatest Activity: 4 years ago