Forum Discussion
@SpudBugIf anything fxaa and soflam should be buffed
This game is almost on par with BF3 air dominance except the jets cant hunt down infantry with unlimited range rocket pods like back in BF3.
But the attack Heli again just hovers somewhere in the air and his gunner picks off infantry while having AGAIN unlimited range and ammo.
So it is no Wonder that people start using more and more AA becouse it is hell of annoying if something kills you while there is no counter to it.
If anything the soflam M5 Recoiless and Stinger should be buffed in lock-on range.
Or buff the lock-on range against laser designated targets to 800.
In hourglass it is almost like back in BF4, complete air dominance between the skyscrapers becouse either the lock-on breaks or the rocket fly into buildings.
Teamwork should always bring down air vehicles and currently it does not…. Well.. only overextending pilots or complete noobs.
I know you think that as infantry you're free to helis but try flying sometime. The nightbird is fragile as hell and the rocket pods kill maybe 2 poeple before needing to be reloaded. The problem is they spawn too many on attack on breakthrough and people think helis are invincible.
Heli pilots are targeted by:
Wildcats
Jets
Condors
Hinds (the true OP air vehicles)
Other nightbirds
And up to 64 ground infantry with fxaa and soflam and RAO hacking them so they can't use flares!
And what are night birds good at?
Destroying other air vehicles mainly
Using rocket pods to target single infantry or infantry that's gathered up behind cover.
Not to mention most of the maps have very little air cover to break locks outside of the edges of the map, and there's no low floor for radar like in BF4.
But just because people get blown up by a heli once or twice they think it's OP.
The problem is you shouldn't be able to put a good pilot in an inescapable situation just cause 3 people held left trigger for a bit and clicked once.
If your team's nightbird can survive longer and not have to deal with being locked on at 400m and then chased by a missle for another 300m after that it means your team's nightbird can kill the real threat, the hinds and condors that are obliterating both air and ground targets and vehicles...
Hinds and condors are the real air beasts, but everyone thinks it's the nightbird because of the old "stuttering/freezing" glitch. And the nightbird is one of the best counters to the hind/condor
- filthy_vegans4 years agoSeasoned Ace
@SpudBug wrote:But just because people get blown up by a heli once or twice they think it's OP.
If there weren't SOFLAMs with M5s and FXAAs, the helicopters, particularly the Nightbird would be insanely OP.
You made the point earlier that the lock on weapons are less of a threat for good pilots. This would make the correct course of action obvious, wouldn't it?
- cso77774 years agoSeasoned Ace
A big part of the problem with 2042 is that game is not fun to play as infantry.
This is due to two factors, the vehicles (ground and air) are pretty strong and the maps are extremely badly designed.
We have 100 infantry players (at least) and when they do not have fun playing, the game dies.
At the moment, any buff to vehicles, will just make the game worse for the majority of players (infantry) and this will make even more players leave.
- 4 years ago@SpudBug I have seen what happens when infantry ignores helos. No thanks.
A good nightbird pilot is almost impossible to kill. I make it a point to hunt helos so let me give you some advice from an infantry perspective:
You MUST fly fast at all times. Do strafing runs and never drop your speed and ALWAYS stay low. A tree or wire can interupt lock and save your life. If you flare you need to gtfo of dodge NOW and use terrain as cover (you only need a tree or tiny hill) . If you get greedy and loiter or try to dogfight over objectives or enemy spawn you need to fly over 400m or draw them to your spawn to fight. If you don't you WILL get shot down.
If you arent doing these things then don't ask for nerfs- 4 years ago@Psubond This. Against any competent pilots the best you can realistically hope for is to quickly force them to blow flares and hide behind a building/hill or something while the cooldown comes back, or fly way out of range so they're not very effective.
It's nigh impossible to actually kill competent pilots as infantry. It's a good thing that there are so many garbage pilots. Which I am very much one of, though I very intentionally do not ever fly as a result : | - 4 years ago
@PsubondThen surely, you can fly the nightbird and go 50-2 no problem, right?
Try flying it. You will be constantly locked on and constantly in danger from the ground and the sky. Nightbirds are not the problem, Hind/Condor is, and a nightbird that has more survivability on your team is the counter to that.
All this change is asking for is that nightbirds that are locked on from the maximum range have a chance of escaping on maps that have very little vertical cover and lots of wide open skies that are 100% chance of being shot down by infantry that just gets to left trigger lock, right trigger shoot with no skill involved.
- 4 years ago
The ground/AA balance is probably the best Battlefield has ever had it at launch. The only thing I would suggest changing is bringing back below radar as a standard feature (ie. not an equipment that needs to be chosen over another) considering the lack of cover this game has. Allows aircraft to prevent lock but makes them more vulnerable to non-lock ballistics.
- Ironhead8414 years agoHero
I'd like to see some static AA stations scattered around these maps, too.
- 4 years ago@Ironhead841 That would be sniper bait lol. If they put them in im not using them 🤣
- 4 years ago@Noodlesocks Isounds fair
- 4 years ago@Noodlesocks Yes this would help a lot, but the SOFLAM is still overpowered and nonsensical.
Having an ECM jammer that lets pilots plan helps too.
Another annoying point is with the fxaa if you lock an air targets and they flare, holding the aim over them will lock instantly when the flare runs out instead of needing to lock again. So infantry gets an instant lock and fire with no delay on air vehicles after flares run out, when they are most vulnerable- 4 years ago
@SpudBug wrote:
@NoodlesocksYes this would help a lot, but the SOFLAM is still overpowered and nonsensical.
Having an ECM jammer that lets pilots plan helps too.
Another annoying point is with the fxaa if you lock an air targets and they flare, holding the aim over them will lock instantly when the flare runs out instead of needing to lock again. So infantry gets an instant lock and fire with no delay on air vehicles after flares run out, when they are most vulnerableIt's a bug. It isn't instantly locking. It locks without letting the player know it's locking. You can actually fire the missile before you get the lock on tone after flaring because the game doesn't tell the player it is locking on.
- 4 years ago@SpudBug My dear friend I was just on a game with two night birds kicking our behinds become they kept diving when ever they got locked. I even tried to hack them but one they got a sense of someone hacking they’d fire their flares to keep us from locking until they recovered.
About Battlefield 2042 General Discussion
Recent Discussions
- 2 hours ago
- 12 hours ago
- 15 hours ago
- 16 hours ago
- 18 hours ago