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I know you think that as infantry you're free to helis but try flying sometime. The nightbird is fragile as hell and the rocket pods kill maybe 2 poeple before needing to be reloaded. The problem is they spawn too many on attack on breakthrough and people think helis are invincible.
Heli pilots are targeted by:
Wildcats
Jets
Condors
Hinds (the true OP air vehicles)
Other nightbirds
And up to 64 ground infantry with fxaa and soflam and RAO hacking them so they can't use flares!
And what are night birds good at?
Destroying other air vehicles mainly
Using rocket pods to target single infantry or infantry that's gathered up behind cover.
Not to mention most of the maps have very little air cover to break locks outside of the edges of the map, and there's no low floor for radar like in BF4.
But just because people get blown up by a heli once or twice they think it's OP.
The problem is you shouldn't be able to put a good pilot in an inescapable situation just cause 3 people held left trigger for a bit and clicked once.
If your team's nightbird can survive longer and not have to deal with being locked on at 400m and then chased by a missle for another 300m after that it means your team's nightbird can kill the real threat, the hinds and condors that are obliterating both air and ground targets and vehicles...
Hinds and condors are the real air beasts, but everyone thinks it's the nightbird because of the old "stuttering/freezing" glitch. And the nightbird is one of the best counters to the hind/condor
@SpudBug wrote:But just because people get blown up by a heli once or twice they think it's OP.
If there weren't SOFLAMs with M5s and FXAAs, the helicopters, particularly the Nightbird would be insanely OP.
You made the point earlier that the lock on weapons are less of a threat for good pilots. This would make the correct course of action obvious, wouldn't it?
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