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players who haven't attempted to use the helis and especially nightbird dont understand how fragile they are and how they bascially are targeted by everything on the battlefield except tanks.
- Ironhead8414 years agoHero
@SpudBug wrote:
@Psubondah sorry reading failure - but you're making my same point
players who haven't attempted to use the helis and especially nightbird dont understand how fragile they are and how they bascially are targeted by everything on the battlefield except tanks.Oh no that ain't true if I'm in a tank I'll shoot at 'em 😬
"Fragile" or not, they seem to cause a helluva lot of carnage in most games I play.
I'll spend a whole round hunting them, if necessary. Hell, I'd throw rocks at 'em if that was all I had left.
- RayD_O14 years agoHero
@Ironhead841 wrote:
@SpudBug wrote:
@Psubondah sorry reading failure - but you're making my same point
players who haven't attempted to use the helis and especially nightbird dont understand how fragile they are and how they bascially are targeted by everything on the battlefield except tanks.Oh no that ain't true if I'm in a tank I'll shoot at 'em 😬
"Fragile" or not, they seem to cause a helluva lot of carnage in most games I play.
I'll spend a whole round hunting them, if necessary. Hell, I'd throw rocks at 'em if that was all I had left.
Hahaha I would pay good money to see you throwing rocks at heli's, but I definitely admire your tenacity. 😃
- Ironhead8414 years agoHero
My disdain for air vehicles goes all the back to BF1942, it was so satisfying to knock one down with the main guns of the tanks and the warships 😬
But back on topic, no nerfs for FXAA, like I said before if anything their range should be extended to 600yds. as a lot of pilots seem to just climb to the ceiling, seat-switch and rain fire from well out of range of SOFLAM or AA.
- filthy_vegans4 years agoSeasoned Ace
@SpudBug wrote:
@Psubondah sorry reading failure - but you're making my same point
players who haven't attempted to use the helis and especially nightbird dont understand how fragile they are and how they bascially are targeted by everything on the battlefield except tanks.You keep making this suggestion that players who haven't flown the Nightbird don't understand how fragile they are.
This is demonstrably untrue - I've seen plenty go down after one M5 hit through the goggles of my SOFLAM.
Flippant comment aside, the Nightbird is an extremely powerful vehicle in the right hands. From the perspective of a dedicated groundpounder (I haven't mained the helicopter since BF2, although I do spend a great deal of time flying in, well, flying games), I think the decision to exclude infantry from your consideration is artificial and, ultimately, misguided.
Simply put, I main the SOFLAM and my mates who also play use the M5 because and only because of the otherwise OP nightbird - a single shoulder-mounted AA missile doesn't do sufficient damage against it, and well-flown Nightbirds are, as observed elsewhere on this thread, almost impossible to kill.
I'm going to say it: The AA options aren't OP; you need to fly better.
- 4 years ago@filthy_vegans I thought the M5 couldn't be guided even when the target was lit up by the SOFLAM?
- filthy_vegans4 years agoSeasoned Ace
@CantGetRight wrote:
@filthy_vegansI thought the M5 couldn't be guided even when the target was lit up by the SOFLAM?When the target is painted, an M5 user can lock on using a similar mechanic to Stinger users. The missile lock will persist for a short time, even if SOFLAM lock is temporarily lost.
SOFLAM + M5 is also a one-hit kill on Nightbirds, Apaches and Super-Hokums. This makes the SOFLAM a proper teamplayer gadget, in my opinion, especially since you don't get a kill assist on the vehicle at all and only get kill assists on players if the pilot of the vehicle is still spotted.
I still love it - it's a proper squad tool when you're in voice chat with your squadmates. DICE we need VOIP!
I think the SOFLAM might also allow TOWs on Boltes and other vehicles to lock, although I haven't tested this personally and don't know for sure.
- 4 years ago@filthy_vegans but there are twice as many infantry and twice as many fxaa users targeting you in this game.
There has to be some compromise. Asking for a reduction in effectiveness at MAXIMUM range for the fxaa is not going to allow nightbirds to sit indefinitely on control points or contested areas. If they are staying within the 400m range the missles will be full speed, past that why should they not slow down? Why should they have unlimited range?- filthy_vegans4 years agoSeasoned Ace
@SpudBug wrote:
@filthy_vegansbut there are twice as many infantry and twice as many fxaa users targeting you in this game.
There has to be some compromise. Asking for a reduction in effectiveness at MAXIMUM range for the fxaa is not going to allow nightbirds to sit indefinitely on control points or contested areas. If they are staying within the 400m range the missles will be full speed, past that why should they not slow down? Why should they have unlimited range?There are also twice as many vehicles.
To respond to your final question: "why should they not slow down?", I would say that if you can't get to your target destination without avoiding sustained lock, you're doing it wrong. A leaf will break SOFLAM lock. "Below RADAR" isn't really necessary when all it takes is a branch to prevent the SOFLAM locking you.
You do realise that you are the first person ever to say that BF2042 maps are too small, don't you?
Besides, there is a difference between being locked and having a missile actively tracking you. The game tells you this. I hate to give the game away, but use your flares at the appropriate time.
Finally, an FXAA missile is never a one hit kill.
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