2 years ago
Class system sucks
This class system limits you. What if your on a squad and your team doesn’t run ammo boxes, now your stuck running around looking for ammo to replenish your rockets. Or what if your angel or Casper y...
@Hellhound88 wrote:
Did you not read the part where I said when 2042 came out it changed how you played. Where you can either run with your team or go solo. What part you don’t get!!! And on top of that the classes in the older battlefields were way better.
Better how? People were still choosing to play solo in those older Battlefield games as well. Where was all of this focused squad play in Battlefield 4 with several squads of rooftop campers ignoring objectives on every server?
Classes along with Conquest 64 have been synonymous with Battlefield since bf1942. This battlefield was the first to remove those to staples with the series and they failed big time with it.
So I find the topic a bit amusing since it shows how the playerbase have changed over the course of the series 🙂
Ofcourse people who are used to the one man army gimmick from other shooters want them to bring that back but that isnt what battlefield is.
However I agree that classes isnt the same as team work and it never was, but team work is still more present now than before since you now are forced to rely some on people playing other roles. The only way to get real team work is to play with friends.
The problem is that the game alieniated itself from the BF players while attracting lots of people from other shooter where one man army is the meta when they removed the classes.
Now we are stuck with the few BF players that knows how to play with classes and lots of players who just want to be Rambo.
Another problem is that too many of the "Rambos" simply doesnt know how the game mechanisms work because they just lol around as Sundance trying to play tdm. Or sit on a hill thinking they are cool getting 5 kills as a sniper. So of course these players want to be able to equip ammo box so they can be even more solofield.
Using lack af ammo box for Engi isnt a good reason to go back to Solofield. The main problem here is that too many doesnt value the support class. This is highlighted by the lack of understanding of simple game mechanism that leads to people releasing when downed instead of waiting for the obvious revive. And I dont blame people stop playing support when they 8/10 times cant revive people because people just insta release. I bet most people who doesnt wait for a revive doesnt know that it costs the team a ticket every single time they release. I have seen so many losses where the team have sector advantage but still lost because of the death count. lol
And of course too many supports choose the medic box instead of ammo box. Or even worse, they choose claymore. Angel is the only one who should choose something else than ammo box.
Another problem is of course that people refuse to change role when needed. But this has always been an issue and will never change. In the end players are allwoed to play how they want and team mates just have to accept it. 🙂
But I understand that the ammo riches we used to have in BF will never come back because players in general doesnt care about team anymore. So the solution from BFV (which btw also was in Bf1942) is a good solution. Place 1 ammo crate in each sector. It wont make support less useless because most support arent carrying ammo anyways. And Angel still have use as he can call inn ammo crate wherever while a placed ammo station is stationary and not always easy to get to. Even better is to make the ammo station only availabale to the team when owning the sector. That way those station will even be an incentive to attack the sector.
So tldr; No to remove classes as that is what BF is about. Yes, to place stationary ammo crates on maps.
@3DiE9djua2 wrote:Yes, to place stationary ammo crates on maps.
As a Solo/Coop bot player I agree that something needs to be done about replenishing ammo, especially AT type ammo such as C5 and rockets.
The gameplay experience now, while playing against bots, is worse than it's ever been as the class restrictions are almost forcing the player to esc>redeploy after you kill 1 tank with your C5 or rockets since there's no other way to get resupplied and defend objectives which are overrun by enemy bot vehicles.
You cannot depend on your bot teammates to resupply you, and they typically are not around to assist in taking out armored vehicles when you need them to.
So, while I understand why so many wanted the classic class system back in place, doing this HAS indeed ruined the bot-play game experience for us Soloists and so OUR quality of gameplay needs some serious love at this point, as it just feels badly broken.
@DPsx7 I guess we just have different opinions on what BF is.
I have played this franchise since BF1942 and I guess I'm just an ancient player who likes the way Battlefield used to be different from the generic run and gun shooters.
I used to play competitive in earlier renditions until EA decided to remove every tool the community had in order to try to control comp themselves. They failed miserably and the franchise was left as pub only playground. Classes was one of the things that made it really fun to play this franchise, especially in comp, as it really mattered to have strategies around picking the correct class to the correct situation.
Today all I'm seeing is people wanting to have all the toys given to them so they can just go mindlessly around killing inf ignoring objectives, ignoring team mates, ignoring teaming up to take out vehicles, never wait for obvious revive etc. You call it progression, I call it regression. I feel the whole franchise has taken 10 step backwards only to try to cater for all the run and gun one man army players that have no tactical or stratetical awerness. When was the last time you saw someone change class (or loadout pre-class) when a heli or tank on the other team was dominating? But again, this may just be me being ancient 🙂
I personally never voted for classes to come back though. But when I say I want it to stay is mostly semantic.The reason is simply because classes is what battlefield is and has always been. Removing classes is like Acitivsion suddenly decided to remove killstreaks in CoD. Its part of the identity of the franchise and shouldnt be touched in the first place.
But from a playing PoV I never said anything bad about classes being removed as I just adapted to the new situation.
In the end I think it didnt really change that much either as people just pick one class and stick to it regardless of whats going on just like the pre-class just picked on loadout and went with it.
For me the people whining about this is just those who cant adapt to the situation since the game didnt really change that much. Just like all those players stopped playing because they fel the game wasnt Battlefield anymore. I have a friendslist full of them who couldnt adapt. 🙂
Also I dont htink it will make the game better or more attractive by changing this again so changing would jsut be mooth. If anything this thread will be created again only named "no class system sucks".
As for your last comment regardings ammo and revives. Things werent better pre-classes. Nothing did change in that regard. The only saving grace pre-class was that you could go 24/7 launcher Angel.
In the end I do not disagree with people in here on many of the points made and I dont really care either. But the point I was trying to make is that classes is a part of this franchise identity and shoudlnt hva been removed in the first place.
@3DiE9djua2 wrote:@DPsx7 I guess we just have different opinions on what BF is.
I have played this franchise since BF1942 and I guess I'm just an ancient player who likes the way Battlefield used to be different from the generic run and gun shooters.
I used to play competitive in earlier renditions until EA decided to remove every tool the community had in order to try to control comp themselves. They failed miserably and the franchise was left as pub only playground. Classes was one of the things that made it really fun to play this franchise, especially in comp, as it really mattered to have strategies around picking the correct class to the correct situation.
Today all I'm seeing is people wanting to have all the toys given to them so they can just go mindlessly around killing inf ignoring objectives, ignoring team mates, ignoring teaming up to take out vehicles, never wait for obvious revive etc. You call it progression, I call it regression. I feel the whole franchise has taken 10 step backwards only to try to cater for all the run and gun one man army players that have no tactical or stratetical awerness. When was the last time you saw someone change class (or loadout pre-class) when a heli or tank on the other team was dominating? But again, this may just be me being ancient 🙂
I personally never voted for classes to come back though. But when I say I want it to stay is mostly semantic.The reason is simply because classes is what battlefield is and has always been. Removing classes is like Acitivsion suddenly decided to remove killstreaks in CoD. Its part of the identity of the franchise and shouldnt be touched in the first place.
But from a playing PoV I never said anything bad about classes being removed as I just adapted to the new situation.
In the end I think it didnt really change that much either as people just pick one class and stick to it regardless of whats going on just like the pre-class just picked on loadout and went with it.
For me the people whining about this is just those who cant adapt to the situation since the game didnt really change that much. Just like all those players stopped playing because they fel the game wasnt Battlefield anymore. I have a friendslist full of them who couldnt adapt. 🙂
Also I dont htink it will make the game better or more attractive by changing this again so changing would jsut be mooth. If anything this thread will be created again only named "no class system sucks".
As for your last comment regardings ammo and revives. Things werent better pre-classes. Nothing did change in that regard. The only saving grace pre-class was that you could go 24/7 launcher Angel.
In the end I do not disagree with people in here on many of the points made and I dont really care either. But the point I was trying to make is that classes is a part of this franchise identity and shoudlnt hva been removed in the first place.
we didn't get classes though. classes need locked weapons to give people incentive to play different classes. all they did was lock gadgets. now we have a situation with anti vehicle that is a crapshow. boris and crawford have junk specialist gadgets and lis can't use 60% of the class gadgets